Behavioral game analytics has predominantly been confined to work on single games, which means that the cross-game applicability of current knowledge remains largely unknown. Here four experiments are presented focusing on the relationship between game ownership, time invested in playing games, and the players themselves, across more than 3000 games distributed by the Steam platform and over 6 million players, covering a total playtime of over 5 billion hours. Experiments are targeted at uncovering high-level patterns in the behavior of players focusing on playtime, using frequent itemset mining on game ownership, cluster analysis to develop playtime-dependent player profiles, correlation between user game rankings and, review scores, playt...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Analysis of trace logging data collections of interactions of a heterogenous and diverse population ...
Playing video games is a popular way to spend time and mobile gaming is one of the most growing ente...
The collection and analysis of behavioral telemetry in digital games has in the past five years beco...
The collection and analysis of behavioral telemetry in digital games has in the past five years beco...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Analyzing telemetry data of player behavior in computer games is a topic of increasing interest for ...
Behavioral datasets from major commercial game titles of the 'AAA' grade generally feature high dime...
The analysis of user behavior in digital games has been aided by the introduction of user telemetry ...
A recent trend within computational intelligence and games research is to investigate how to affect ...
The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen ...
International audienceThis paper proposes a method to help understanding the influence of a game des...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Analysis of trace logging data collections of interactions of a heterogenous and diverse population ...
Playing video games is a popular way to spend time and mobile gaming is one of the most growing ente...
The collection and analysis of behavioral telemetry in digital games has in the past five years beco...
The collection and analysis of behavioral telemetry in digital games has in the past five years beco...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
Analyzing telemetry data of player behavior in computer games is a topic of increasing interest for ...
Behavioral datasets from major commercial game titles of the 'AAA' grade generally feature high dime...
The analysis of user behavior in digital games has been aided by the introduction of user telemetry ...
A recent trend within computational intelligence and games research is to investigate how to affect ...
The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen ...
International audienceThis paper proposes a method to help understanding the influence of a game des...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Analysis of trace logging data collections of interactions of a heterogenous and diverse population ...
Playing video games is a popular way to spend time and mobile gaming is one of the most growing ente...