In media technology video and audio coding are often applied together. The quality of experience (QoE) in such audio-visual systems is influenced by several factors. Besides the dominant factors pure audio and video quality, the temporal coherence of the auditory and visual events plays a role. For common two-dimensional applications these factors are well investigated, understood and most data formats in coding and reproduction system are optimized to meet the perceptual requirements. More sophisticated media technology systems enable the reproduction of 3D audio and video. In such systems the spatial audiovisual coherence is of significant interest. While spatial coherence is well understood when audio and video are on fixed positions, ha...
Objective: Detection and identification of moving targets is of paramount importance in everyday lif...
Studies on perceived audio-visual spatial coherence in the literature have commonly employed continu...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Under certain conditions, auditory and visual information are integrated into a single unified perce...
<p>Dataset accompanying the paper "Perceptual thresholds of audio-visual spatial coherence for a var...
In media reproduction, there are many situations in which audio and visual signals, coming from the ...
The present study examined the effects of spatial sound-source density and reverberation on the spat...
The present study examined the effects of spatial sound-source density and reverberation on the spat...
International audienceIn movie theaters, sound sources such as dialog are often reproduced on the ce...
6 pagesInternational audienceThe present study aims at evaluating the contribution of spatial audiov...
Immersive audio-visual perception relies on the spatial integration of both auditory and visual info...
International audienceThe influence of the spatial audiovisual coherence is evaluated in the context...
<div><p>The present study examined the effects of spatial sound-source density and reverberation on ...
In this paper we demonstrate the evaluation of spatial congruency of object based audio and 3D video...
This study investigates the metrics for spatial audio quality of experience (QoE) prediction, partic...
Objective: Detection and identification of moving targets is of paramount importance in everyday lif...
Studies on perceived audio-visual spatial coherence in the literature have commonly employed continu...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Under certain conditions, auditory and visual information are integrated into a single unified perce...
<p>Dataset accompanying the paper "Perceptual thresholds of audio-visual spatial coherence for a var...
In media reproduction, there are many situations in which audio and visual signals, coming from the ...
The present study examined the effects of spatial sound-source density and reverberation on the spat...
The present study examined the effects of spatial sound-source density and reverberation on the spat...
International audienceIn movie theaters, sound sources such as dialog are often reproduced on the ce...
6 pagesInternational audienceThe present study aims at evaluating the contribution of spatial audiov...
Immersive audio-visual perception relies on the spatial integration of both auditory and visual info...
International audienceThe influence of the spatial audiovisual coherence is evaluated in the context...
<div><p>The present study examined the effects of spatial sound-source density and reverberation on ...
In this paper we demonstrate the evaluation of spatial congruency of object based audio and 3D video...
This study investigates the metrics for spatial audio quality of experience (QoE) prediction, partic...
Objective: Detection and identification of moving targets is of paramount importance in everyday lif...
Studies on perceived audio-visual spatial coherence in the literature have commonly employed continu...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...