With technological advance, virtuality and virtual consumption have been evolving to become increasingly important in marketing landscapes worldwide. Theoretical and methodological approaches for study of virtuality and consumption, however, have not kept pace. In terms of theoretical approach, the existing literature has been primarily focused on virtual consumption in virtuality as a place of “de-localization” and “de-realization” In terms of methodological approach, there have been various conflicting opinions concerning different methodological procedures to be followed. Moreover, in terms of empirical study, there is little existing literature dealing with virtuality and virtual consumption in context other than western. Given the fact...
Virtual consumption involves consuming virtual goods in cyberspace. Virtual consumption activities a...
In the rapidly evolving technological landscape, social media platforms have transformed, embracing ...
A virtual community ("VC") is a group of people who interact primarily via IT, rather than face-to-f...
With technological advance, virtuality and virtual consumption have been evolving to become increasi...
Rapidly expanding virtual goods markets and virtual economy are thriving worldwide in general, and i...
Virtual consumption, or consumption of virtual goods and property, has become a major economic activ...
http://www.acrwebsite.org/volumes/display.asp?id=15029International audienceThis paper aims to impro...
Every day, thousands of people log into the virtual world of Second Life and collectively pay hundre...
The dynamic development of new technologies influences consumers in many different ways reaching far...
Virtual worlds are 3D online persistent multi-user environments where users interact through avatars...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users inte...
There is widespread consensus that present patterns of consumption could lead to the permanent impos...
While (Koufaris 2002) noted that electronic commerce must be understood from the perspective that we...
The thesis explores how digital technology, in particular virtual reality and augmented reality, is ...
This paper works to increase the body of knowledge on virtual community and incorporates a compariso...
Virtual consumption involves consuming virtual goods in cyberspace. Virtual consumption activities a...
In the rapidly evolving technological landscape, social media platforms have transformed, embracing ...
A virtual community ("VC") is a group of people who interact primarily via IT, rather than face-to-f...
With technological advance, virtuality and virtual consumption have been evolving to become increasi...
Rapidly expanding virtual goods markets and virtual economy are thriving worldwide in general, and i...
Virtual consumption, or consumption of virtual goods and property, has become a major economic activ...
http://www.acrwebsite.org/volumes/display.asp?id=15029International audienceThis paper aims to impro...
Every day, thousands of people log into the virtual world of Second Life and collectively pay hundre...
The dynamic development of new technologies influences consumers in many different ways reaching far...
Virtual worlds are 3D online persistent multi-user environments where users interact through avatars...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users inte...
There is widespread consensus that present patterns of consumption could lead to the permanent impos...
While (Koufaris 2002) noted that electronic commerce must be understood from the perspective that we...
The thesis explores how digital technology, in particular virtual reality and augmented reality, is ...
This paper works to increase the body of knowledge on virtual community and incorporates a compariso...
Virtual consumption involves consuming virtual goods in cyberspace. Virtual consumption activities a...
In the rapidly evolving technological landscape, social media platforms have transformed, embracing ...
A virtual community ("VC") is a group of people who interact primarily via IT, rather than face-to-f...