While there exist a variety of game description languages (GDLs) for modeling various classes of games, these are aimed at game playing rather than the more particular needs of game design. This paper describes a new approach to general game modeling that arose from this need. A class grammar is automatically generated from a given library of source code, from the constructors and associated parameters found along its class hierarchy, to give a context-free grammar that provides access to the underlying code while hiding its implementation details
In this paper we explain a new analysis technique to guide CS students during the development of a v...
The benefits of using some type of automation to reduce the time and cost of software development is...
In this paper we explain a new analysis technique to guide CS students during the development of a v...
While there exist a variety of game description languages (GDLs) for modeling various classes of gam...
While there exist a variety of game description languages (GDLs) for modelling various classes of ga...
As participants in this Dagstuhl session address the challenge of General Video Game Playing (GVGP),...
2014-04-23The purpose of this research is to investigate game design practice in order to define a la...
This chapter is a direct follow-up to the chapter on General Video Game Playing (GVGP). As that grou...
The present paper defines an original approach to game analysis and design able to characterize a gi...
The present paper defines an original approach to game analysis and design able to characterize a gi...
This paper presents a framework and an initial study in general video game level generation, the pro...
The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
International audienceIn this paper, we propose algorithms to extract explicit concepts from general...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
In this paper we explain a new analysis technique to guide CS students during the development of a v...
The benefits of using some type of automation to reduce the time and cost of software development is...
In this paper we explain a new analysis technique to guide CS students during the development of a v...
While there exist a variety of game description languages (GDLs) for modeling various classes of gam...
While there exist a variety of game description languages (GDLs) for modelling various classes of ga...
As participants in this Dagstuhl session address the challenge of General Video Game Playing (GVGP),...
2014-04-23The purpose of this research is to investigate game design practice in order to define a la...
This chapter is a direct follow-up to the chapter on General Video Game Playing (GVGP). As that grou...
The present paper defines an original approach to game analysis and design able to characterize a gi...
The present paper defines an original approach to game analysis and design able to characterize a gi...
This paper presents a framework and an initial study in general video game level generation, the pro...
The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
International audienceIn this paper, we propose algorithms to extract explicit concepts from general...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
In this paper we explain a new analysis technique to guide CS students during the development of a v...
The benefits of using some type of automation to reduce the time and cost of software development is...
In this paper we explain a new analysis technique to guide CS students during the development of a v...