This paper describes work in progress on automatic generation of impact sounds based on physical modelling. These sounds can be used as non-speech audio presentation of objects and as interaction-mechanisms to non visual interfaces. In this paper especially we present the complete physical model for impact sounds spherical objects hitting flat plates or beams . The results of analysing of some examples of recorded (digitised) impact sounds and their comparisons with some theoretical aspects are discussed in this paper. These results are supposed to be used as input for the next phases of our audio framework project. The objective of this research project (joint project university of Zurich and swiss federal institute of technology) is ...
This technical report describes steps toward synthesis of environmental sounds like impact, bouncing...
As part of the SOb European project several cartoon models of contact sounds of solid bodies, “hitti...
As part of the SOb European project several cartoon models of contact sounds of solid bodies, “hitti...
This paper describes work in progress on automatic generation of impact sounds based on purely phy...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
This paper presents work in progress on automatic generation of environmental sounds based on phys...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
In the following the theory, background and practical use of several real-time sound models of conta...
This paper presents work in progress on automatic generation of "environmental sounds" based on phys...
This paper presents work in progress on automatic generation of "environmental sounds" based on phys...
Abstract:We describe a general framework for the simulation of sounds produced by colliding physical...
As part of the SOb European project several cartoon models of contact sounds of solid bodies, \u201c...
This technical report describes steps toward synthesis of environmental sounds like impact, bouncing...
As part of the SOb European project several cartoon models of contact sounds of solid bodies, “hitti...
As part of the SOb European project several cartoon models of contact sounds of solid bodies, “hitti...
This paper describes work in progress on automatic generation of impact sounds based on purely phy...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
This paper presents work in progress on automatic generation of environmental sounds based on phys...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
In the following the theory, background and practical use of several real-time sound models of conta...
This paper presents work in progress on automatic generation of "environmental sounds" based on phys...
This paper presents work in progress on automatic generation of "environmental sounds" based on phys...
Abstract:We describe a general framework for the simulation of sounds produced by colliding physical...
As part of the SOb European project several cartoon models of contact sounds of solid bodies, \u201c...
This technical report describes steps toward synthesis of environmental sounds like impact, bouncing...
As part of the SOb European project several cartoon models of contact sounds of solid bodies, “hitti...
As part of the SOb European project several cartoon models of contact sounds of solid bodies, “hitti...