Traditionally some of the core visual processes underlying social interaction abilities have been difficult to study because methodological as well as ethical issues stand in the way of recreating naturalistic interactions in the lab. The use of avatars in combination with virtual reality-based experiments now offers a unique chance to bring the ethological dimension of human to human interaction in focus. In this talk I will report on recent experiments in our lab that have used VR in behavioral and brain imaging experiments. We will also address the issue of avatar realism and ask whether overall realism of avatars is the driver of the affective experience or whether the selective presence of certain midlevel visual features is the critic...
Virtual Reality (VR) has a huge potential in Business and Psychology. The related technologies are ...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
With the advances in Virtual Reality (VR) and physiological sensing technology, even more immersive ...
Traditionally some of the core visual processes underlying social interaction abilities have been di...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
Virtual reality is rapidly evolving into a pragmatically usable technology for mental health (MH) ap...
The ultimate goal of almost all psychological research is to understand human behavior in real life....
The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics...
The emergence of social neuroscience has significantly advanced our understanding of the relationshi...
Recent developments in neuroimaging research support the increased use of naturalistic stimulus mate...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study t...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Virtual Reality (VR) has a huge potential in Business and Psychology. The related technologies are ...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
With the advances in Virtual Reality (VR) and physiological sensing technology, even more immersive ...
Traditionally some of the core visual processes underlying social interaction abilities have been di...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
Virtual reality is rapidly evolving into a pragmatically usable technology for mental health (MH) ap...
The ultimate goal of almost all psychological research is to understand human behavior in real life....
The Virtual Reality (VR) Research Group at the Max Planck Institute (MPI) for Biological Cybernetics...
The emergence of social neuroscience has significantly advanced our understanding of the relationshi...
Recent developments in neuroimaging research support the increased use of naturalistic stimulus mate...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Virtual reality (VR) promises methodological rigour with the extra benefit of allowing us to study t...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Virtual Reality (VR) has a huge potential in Business and Psychology. The related technologies are ...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
With the advances in Virtual Reality (VR) and physiological sensing technology, even more immersive ...