The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions and promoted by intuitive decisions. Here, we studied whether reflexive reactions to an emergency situation are associated with later helping behavior in a different situation, a violent conflict. First, 29 male supporters of F.C. Barcelona performed a cued-reaction time task with a low and high cognitive load manipulation, to tap into reflexive and reflective processes respectively, during the observation of an emergency. Next, participants entered a bar in Virtual Reality and had a conversation with a virtual fellow supporter. During this conversation, a virtual Real Madrid supporter entered and started an aggressive argument with the fellow...
Virtual reality (VR) affords the study of the behaviour of people in social situations that would be...
Spontaneous helping behavior during an emergency is influenced by the personality of the onlooker an...
A recent meta-analysis of Anderson and colleagues (2010) shows that violent behavior in computer gam...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
<div><p>The occurrence of helping behavior is thought to be automatically triggered by reflexive rea...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
Traditional work on bystander intervention in violent emergencies has found that the larger the grou...
<div><p>Under what conditions will a bystander intervene to try to stop a violent attack by one pers...
Traditional work on bystander intervention in violent emergencies has found that the larger the grou...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Virtual reality (VR) affords the study of the behaviour of people in social situations that would be...
Spontaneous helping behavior during an emergency is influenced by the personality of the onlooker an...
A recent meta-analysis of Anderson and colleagues (2010) shows that violent behavior in computer gam...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
<div><p>The occurrence of helping behavior is thought to be automatically triggered by reflexive rea...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
Traditional work on bystander intervention in violent emergencies has found that the larger the grou...
<div><p>Under what conditions will a bystander intervene to try to stop a violent attack by one pers...
Traditional work on bystander intervention in violent emergencies has found that the larger the grou...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Virtual reality (VR) affords the study of the behaviour of people in social situations that would be...
Spontaneous helping behavior during an emergency is influenced by the personality of the onlooker an...
A recent meta-analysis of Anderson and colleagues (2010) shows that violent behavior in computer gam...