We study the price of anarchy and the structure of equilibria in network creation games. A network creation game is played by n players {1,2,…,n}, each identified with a vertex of a graph (network), where the strategy of player i, i=1,…,n, is to build some edges adjacent to i. The cost of building an edge is a>0, a fixed parameter of the game. The goal of every player is to minimize its creation cost plus its usage cost. The creation cost of player i is a times the number of built edges. In the sumgame variant, the usage cost of player i is the sum of distances from i to every node of the resulting graph. In the maxgame variant, the usage cost is the eccentricity of i in the resulting graph of the game. In this paper we improve previousl...
We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games int...
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents ...
A network creation game simulates a decentralized and noncooperative construction of a communication...
We study the price of anarchy and the structure of equilibria in network creation games. A network c...
We study Nash equilibria in the setting of network creation games introduced recently by Fabrikant, ...
Key words: Network Creation Games, Price of Anarchy, Equilibria This master thesis focuses its atten...
We study Nash equilibria and the price of anarchy in the classical model of Network Creation Games i...
The Internet has emerged as perhaps the most important network in modern computing, but rather mirac...
We analyze the structure of equilibria and the price of anarchy in the family of network creation ga...
We study a network creation game recently proposed by Fabrikant, Luthra, Maneva, Papadimitriou and S...
We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. Ne...
Congestion games model self-interested agents competing for resources in communication networks. The...
Network creation games have been studied in many different settings recently. These games are motiva...
This master thesis focuses its attention in the Sum Classic model introduced by Fabrikant et al. whi...
In the network design game with n players, every player chooses a path in an edge-weighted graph to ...
We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games int...
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents ...
A network creation game simulates a decentralized and noncooperative construction of a communication...
We study the price of anarchy and the structure of equilibria in network creation games. A network c...
We study Nash equilibria in the setting of network creation games introduced recently by Fabrikant, ...
Key words: Network Creation Games, Price of Anarchy, Equilibria This master thesis focuses its atten...
We study Nash equilibria and the price of anarchy in the classical model of Network Creation Games i...
The Internet has emerged as perhaps the most important network in modern computing, but rather mirac...
We analyze the structure of equilibria and the price of anarchy in the family of network creation ga...
We study a network creation game recently proposed by Fabrikant, Luthra, Maneva, Papadimitriou and S...
We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. Ne...
Congestion games model self-interested agents competing for resources in communication networks. The...
Network creation games have been studied in many different settings recently. These games are motiva...
This master thesis focuses its attention in the Sum Classic model introduced by Fabrikant et al. whi...
In the network design game with n players, every player chooses a path in an edge-weighted graph to ...
We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games int...
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents ...
A network creation game simulates a decentralized and noncooperative construction of a communication...