Regret minimization is important in both the multi-armed bandit problem and monte-carlo tree search (mcts). Recently, simple regret, i.e., the regret of not recommending the best action, has been proposed as an alternative to cumulative regret in mcts, i.e., regret accumulated over time. Each type of regret is appropriate in different contexts. Although the majority of mcts research applies the uct selection policy for minimizing cumulative regret in the tree, this paper introduces a new mcts variant, hybrid mcts (h-mcts), which minimizes both types of regret in different parts of the tree. H-mcts uses shot, a recursive version of sequential halving, to minimize simple regret near the root, and uct to minimize cumulative regret when descend...
Abstract. Monte Carlo Tree Search (MCTS) has become a widely pop-ular sampled-based search algorithm...
Classical methods such as a* and ida* are a popular and successful choice for one-player games. Howe...
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, H...
Regret minimization is important in both the multi-armed bandit problem and monte-carlo tree search ...
Regret minimization is important in both the Multi-Armed Bandit problem and Monte-Carlo Tree Search ...
UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS) in games and Markov decision pr...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS),is based on UCB, a policy for t...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Monte Carlo tree search (MCTS) is state of the art for multiple games and problems. The base algorit...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
In “Nonasymptotic Analysis of Monte Carlo Tree Search,” D. Shah, Q. Xie, and Z. Xu consider the pop...
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. Howeve...
Abstract. Monte Carlo Tree Search (MCTS) has become a widely pop-ular sampled-based search algorithm...
Classical methods such as a* and ida* are a popular and successful choice for one-player games. Howe...
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, H...
Regret minimization is important in both the multi-armed bandit problem and monte-carlo tree search ...
Regret minimization is important in both the Multi-Armed Bandit problem and Monte-Carlo Tree Search ...
UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS) in games and Markov decision pr...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS),is based on UCB, a policy for t...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Monte Carlo tree search (MCTS) is state of the art for multiple games and problems. The base algorit...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
In “Nonasymptotic Analysis of Monte Carlo Tree Search,” D. Shah, Q. Xie, and Z. Xu consider the pop...
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. Howeve...
Abstract. Monte Carlo Tree Search (MCTS) has become a widely pop-ular sampled-based search algorithm...
Classical methods such as a* and ida* are a popular and successful choice for one-player games. Howe...
Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, H...