An opponent is modelled by assumed knowledge of his evaluation of positions in a game. Exploiting this knowledge and assuming the opponent to be fallible, the opponent may be outwitted by anticipating his errors. Though the moves so generated need not be optimal in some minimax sense, the model may confer an advantage to the modelling player. Conditions are derived for what is, in essence, a minimum distance between the two player's strategies; notably, an impetuous opponent is seen to labour under the same disadvantage as one with shallower search depth
AbstractIn this contribution we propose a class of strategies which focus on the game as well as on ...
Opponent-model (OM) search comes with two types of risk. The first type is caused by a player's impe...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...
An opponent is modelled by assumed knowledge of his evaluation of positions in a game. Exploiting th...
An opponent is modelled by an assumed knowledge of his evaluation of positions in a game. The oppone...
Abstract Opponent-Model search is a game-tree search method that explicitly uses knowl-edge of the o...
Opponent-model search is a game-tree search method that explicitly uses knowledge of the opponent. T...
Opponent-Model search is a game-tree search method that explicitly uses knowledge of the opponent. T...
While human players adjust their playing strategy according to their opponent, computer programs, wh...
In this contribution we propose a class of strategies which focus on the game as well as on the oppo...
AbstractOpponent-Model search is a game-tree search method that explicitly uses knowledge of the opp...
AbstractIn this contribution we propose a class of strategies which focus on the game as well as on ...
Opponent-model (OM) search comes with two types of risk. The first type is caused by a player's impe...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...
An opponent is modelled by assumed knowledge of his evaluation of positions in a game. Exploiting th...
An opponent is modelled by an assumed knowledge of his evaluation of positions in a game. The oppone...
Abstract Opponent-Model search is a game-tree search method that explicitly uses knowl-edge of the o...
Opponent-model search is a game-tree search method that explicitly uses knowledge of the opponent. T...
Opponent-Model search is a game-tree search method that explicitly uses knowledge of the opponent. T...
While human players adjust their playing strategy according to their opponent, computer programs, wh...
In this contribution we propose a class of strategies which focus on the game as well as on the oppo...
AbstractOpponent-Model search is a game-tree search method that explicitly uses knowledge of the opp...
AbstractIn this contribution we propose a class of strategies which focus on the game as well as on ...
Opponent-model (OM) search comes with two types of risk. The first type is caused by a player's impe...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...