In recent years, virtual reality (VR) has been effectively employed in several settings, ranging from health care needs to leisure and gaming activities. A new application of virtual stimuli appeared in social media: in the documentary ‘I met you’ from the South-Korean Munhwa Broadcasting, a mother made the experience of interacting with the avatar of the seven-year-old daughter, who died four years before. We think that this new application of virtual stimuli should open a debate on its possible implications: it represents contents related to grief, a dramatic and yet natural experience, that can have deep psychological impacts on fragile subjects put in virtual environments. In the present work, possible side-effects, as well as hypotheti...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
Virtual reality (VR) is increasingly applied in healthcare; e.g., as a form of medical education, or...
Despite the abundance of research that supports the efficacy of Virtual Reality (VR) in applications...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...
Objectives: Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in...
There are few things more common in video gaming than death. The result of falling, stabbing, shooti...
Virtual reality (VR) has been used as a complementary therapy for managing psychological and physica...
From PubMed via Jisc Publications RouterAnna Lloyd - ORCID: 0000-0002-7859-1248 https://orcid.org/0...
Even though death creates irremediable distance between the living and the departed, human beings ha...
Introduction Virtual Reality (VR) has the potential to alleviate common mental and physical health s...
Virtual reality (VR) has the potential to transport people to compelling worlds and bring positive s...
Virtual reality has been successfully used to study and treat psychological disorders such as phobia...
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study ...
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study ...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
Virtual reality (VR) is increasingly applied in healthcare; e.g., as a form of medical education, or...
Despite the abundance of research that supports the efficacy of Virtual Reality (VR) in applications...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...
Objectives: Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in...
There are few things more common in video gaming than death. The result of falling, stabbing, shooti...
Virtual reality (VR) has been used as a complementary therapy for managing psychological and physica...
From PubMed via Jisc Publications RouterAnna Lloyd - ORCID: 0000-0002-7859-1248 https://orcid.org/0...
Even though death creates irremediable distance between the living and the departed, human beings ha...
Introduction Virtual Reality (VR) has the potential to alleviate common mental and physical health s...
Virtual reality (VR) has the potential to transport people to compelling worlds and bring positive s...
Virtual reality has been successfully used to study and treat psychological disorders such as phobia...
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study ...
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study ...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
Virtual reality (VR) is increasingly applied in healthcare; e.g., as a form of medical education, or...
Despite the abundance of research that supports the efficacy of Virtual Reality (VR) in applications...