PURPOSE: Many individuals with complex communication needs may benefit from visual aided augmentative and alternative communication systems. In visual scene displays (VSDs), language concepts are embedded into a photograph of a naturalistic event. Humans play a central role in communication development and might be important elements in VSDs. However, many VSDs omit human figures. In this study, the authors sought to describe the distribution of visual attention to humans in naturalistic scenes as compared with other elements. METHOD: Nineteen college students observed 8 photographs in which a human figure appeared near 1 or more items that might be expected to compete for visual attention (such as a Christmas tree or a table loaded with fo...
A preferential-looking paradigm was used to investigate how gaze is distributed in naturalistic scen...
Recent developments in technology and research into the field of augmentative and alternative commu...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Visual Scene Displays (VSDs) are a promising interface for AAC systems for children and adults. Alth...
AAC systems may be accessed via techniques such as touch, eye gaze and switch scanning, which are th...
Purpose: Visual scene displays (VSDs) can support augmentative and alternative communication (AAC) s...
<div><b>Purpose: </b>A striking characteristic of the social communication deficits in individuals w...
Art exploration is a complex process conditioned by factors at different levels and includes both b...
Humans perform frequent saccadic eye movements to collect visual information from the environment. T...
Many eye tracking studies use facial stimuli presented on a display to investigate attentional proce...
The human body is a highly familiar and socially very important object. Does this mean that the huma...
Person detection is an important prerequisite of social interaction, but is not well understood. Fol...
What do we see when we glance at a natural scene and how does it change as the glance becomes longer...
People who are non-verbal and have intellectual disabilities often use augmentative and alternative ...
Imaging system development often involves impact assessment of design choices. For systems that gene...
A preferential-looking paradigm was used to investigate how gaze is distributed in naturalistic scen...
Recent developments in technology and research into the field of augmentative and alternative commu...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Visual Scene Displays (VSDs) are a promising interface for AAC systems for children and adults. Alth...
AAC systems may be accessed via techniques such as touch, eye gaze and switch scanning, which are th...
Purpose: Visual scene displays (VSDs) can support augmentative and alternative communication (AAC) s...
<div><b>Purpose: </b>A striking characteristic of the social communication deficits in individuals w...
Art exploration is a complex process conditioned by factors at different levels and includes both b...
Humans perform frequent saccadic eye movements to collect visual information from the environment. T...
Many eye tracking studies use facial stimuli presented on a display to investigate attentional proce...
The human body is a highly familiar and socially very important object. Does this mean that the huma...
Person detection is an important prerequisite of social interaction, but is not well understood. Fol...
What do we see when we glance at a natural scene and how does it change as the glance becomes longer...
People who are non-verbal and have intellectual disabilities often use augmentative and alternative ...
Imaging system development often involves impact assessment of design choices. For systems that gene...
A preferential-looking paradigm was used to investigate how gaze is distributed in naturalistic scen...
Recent developments in technology and research into the field of augmentative and alternative commu...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...