The research question addressed by this dissertation is: How might semiotics (i.e., the study of signs) assist in understanding the cultural and possible political ramifications behind virtual reality? Because human culture is an expansive subject, the proposed research specifically assesses it in terms of virtual empiricism, which is the difficulty associated with interpreting meaning from cultural interactions and subsequent experiences with the signs of virtual reality media. Virtual empiricism concerns the dependency between the mind of an observer and the phenomena produced by virtual reality technology (VRT), when considered as signs which resemble real-world objects. VRT is viewed as a sign system similar to language. As an idea, lan...
The application of aesthetics and techniques from photography into computer generated images leads a...
This paper discusses possible application of ethnographic research in the realm of virtual reality, ...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
The research question addressed by this dissertation is: How might semiotics (i.e., the study of sig...
AbstractThe problems of virtual reality assume a special actuality nowadays in the culture and in th...
This thesis addresses how virtual reality technologies are being developed to shape a cultural polit...
The experience of immersive virtual reality (VR) can be considered as a communication process betwee...
This study aimed to examine the demonization of virtual reality in modern media culture, with a focu...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
The purpose of this thesis is to examine the formation of identity through dress in virtual environm...
Nowadays the modern information technologies are highly developed and they are including not only th...
This contribution explores some of the sociocognitive and semiotic aspects of virtual games. We begi...
Amid the prominence and popularity of video game culture, it has changed dramatically – aestheticall...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
The application of aesthetics and techniques from photography into computer generated images leads a...
This paper discusses possible application of ethnographic research in the realm of virtual reality, ...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...
The research question addressed by this dissertation is: How might semiotics (i.e., the study of sig...
AbstractThe problems of virtual reality assume a special actuality nowadays in the culture and in th...
This thesis addresses how virtual reality technologies are being developed to shape a cultural polit...
The experience of immersive virtual reality (VR) can be considered as a communication process betwee...
This study aimed to examine the demonization of virtual reality in modern media culture, with a focu...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
The purpose of this thesis is to examine the formation of identity through dress in virtual environm...
Nowadays the modern information technologies are highly developed and they are including not only th...
This contribution explores some of the sociocognitive and semiotic aspects of virtual games. We begi...
Amid the prominence and popularity of video game culture, it has changed dramatically – aestheticall...
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to p...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
The application of aesthetics and techniques from photography into computer generated images leads a...
This paper discusses possible application of ethnographic research in the realm of virtual reality, ...
This dissertation deals with the question as to what extent a technological phenomenon such as the d...