The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gaming videos are transmitted to customers' client devices from cloud servers, algorithms that can monitor distorted video quality without having any reference video available are desirable tools. However, creating No-Reference Video Quality Assessment (NR VQA) models that can accurately predict the quality of streaming gaming videos rendered by computer graphics engines is a challenging problem, since gaming content generally differs statistically from naturalistic videos, often lacks detail, and contains many smooth regions. Until recently, the problem has been further complicated by the lack of adequate subjective quality databases of mobile ga...
No-Reference (NR) metrics provide a mechanism to assess video quality in an ever-growing wireless ne...
Cloud gaming has been recognized as a promising shift in the online game industry, with the aim bein...
With advances in network capabilities, the gaming industry is increasingly turning towards offering ...
Gaming as a popular system has recently expanded the associated services, by stepping into live stre...
Because of the increasing ease of image and video capture, many millions of consumers create and upl...
Gaming video streaming has become increasingly popular in recent times. Along with the rise and popu...
Video quality assessment is imperative to estimate the user experience to provide a reasonable Quali...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of onl...
Video content continues to proliferate, already accounting for more than 70% of internet traffic, an...
Blind or no-reference video quality assessment of user-generated content (UGC) has become a trending...
The gaming industry has proposed the concept of Cloud Gaming (CG), a paradigm that enhances the gami...
The increasing popularity of video gaming competitions, the so called eSports, has contributed to th...
In this paper, we provide a gaming video quality dataset that considers hardware-accelerated engines...
No-Reference (NR) metrics provide a mechanism to assess video quality in an ever-growing wireless ne...
Cloud gaming has been recognized as a promising shift in the online game industry, with the aim bein...
With advances in network capabilities, the gaming industry is increasingly turning towards offering ...
Gaming as a popular system has recently expanded the associated services, by stepping into live stre...
Because of the increasing ease of image and video capture, many millions of consumers create and upl...
Gaming video streaming has become increasingly popular in recent times. Along with the rise and popu...
Video quality assessment is imperative to estimate the user experience to provide a reasonable Quali...
Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio...
In the recent years, the mobile gaming has been tremendously increased because of its enormous enter...
Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of onl...
Video content continues to proliferate, already accounting for more than 70% of internet traffic, an...
Blind or no-reference video quality assessment of user-generated content (UGC) has become a trending...
The gaming industry has proposed the concept of Cloud Gaming (CG), a paradigm that enhances the gami...
The increasing popularity of video gaming competitions, the so called eSports, has contributed to th...
In this paper, we provide a gaming video quality dataset that considers hardware-accelerated engines...
No-Reference (NR) metrics provide a mechanism to assess video quality in an ever-growing wireless ne...
Cloud gaming has been recognized as a promising shift in the online game industry, with the aim bein...
With advances in network capabilities, the gaming industry is increasingly turning towards offering ...