The extraordinary growth in computation in single processors for almost half a century is becoming increasingly difficult to maintain. Future computational growth is expected from parallel processors, as seen in the increasing number of tightly coupled processors inside the conventional modern heterogeneous system. The graphics processing unit (GPU) is a massively parallel processing unit that can be used to accelerate particular digital audio processes; However, digital audio developers are cautious of adopting the GPU into their designs to avoid any complications the GPU architecture may have. For example, linear systems simulated using finite-difference-based physical model synthesis is highly suited for the GPU, but developers will be r...
High Performance Computing (HPC) resources are fast becoming more readily available. HPC hardware no...
Current-generation video game applications use sampled recordings along with positional audio and mo...
International audience<p>This paper focuses on the use of GPGPU (General-Purpose computing on Graphi...
The extraordinary growth in computation in single processors for almost half a century is becoming i...
General-Purpose GPU computing is becoming an increasingly viable option for acceleration, including ...
This paper focuses on the use of GPGPU (General- Purpose computing on Graphics Processing Units) for...
Manually configuring synthesizer parameters to reproduce a particular sound is a complex and challen...
The paper presents a comparison of central processing unit (CPU) and graphics processing unit (GPU) ...
International audienceAudio processing applications are among the most computeintensive and often re...
This paper focuses on the use of GPGPU (General-Purpose computing on Graphics Processing Units) for ...
Introduction Audio processing applications are among the most computeintensive and often rely on ad...
The numerical simulation of large-scale virtual acoustics and physical modelling synthesis is a com...
This paper describes the implementation of a streaming spectral processing system for realtime audi...
Multichannel acoustic signal processing has undergone major development in recent years due to the ...
This paper investigates the use of idle graphics processors to accelerate audio DSP for real-time al...
High Performance Computing (HPC) resources are fast becoming more readily available. HPC hardware no...
Current-generation video game applications use sampled recordings along with positional audio and mo...
International audience<p>This paper focuses on the use of GPGPU (General-Purpose computing on Graphi...
The extraordinary growth in computation in single processors for almost half a century is becoming i...
General-Purpose GPU computing is becoming an increasingly viable option for acceleration, including ...
This paper focuses on the use of GPGPU (General- Purpose computing on Graphics Processing Units) for...
Manually configuring synthesizer parameters to reproduce a particular sound is a complex and challen...
The paper presents a comparison of central processing unit (CPU) and graphics processing unit (GPU) ...
International audienceAudio processing applications are among the most computeintensive and often re...
This paper focuses on the use of GPGPU (General-Purpose computing on Graphics Processing Units) for ...
Introduction Audio processing applications are among the most computeintensive and often rely on ad...
The numerical simulation of large-scale virtual acoustics and physical modelling synthesis is a com...
This paper describes the implementation of a streaming spectral processing system for realtime audi...
Multichannel acoustic signal processing has undergone major development in recent years due to the ...
This paper investigates the use of idle graphics processors to accelerate audio DSP for real-time al...
High Performance Computing (HPC) resources are fast becoming more readily available. HPC hardware no...
Current-generation video game applications use sampled recordings along with positional audio and mo...
International audience<p>This paper focuses on the use of GPGPU (General-Purpose computing on Graphi...