Presence is one of the most studied and most important variables in immersive virtual reality (VR) and it influences the effectiveness of many VR applications. Separate bodies of research indicate that presence is determined by (1) technical factors such as the visual realism of a virtual environment (VE) and the field of view (FoV), and (2) human factors such as emotions and agency. However, it remains unknown how technical and human factors may interact in the presence formation process. We conducted a user study (n=360) to investigate the effects of visual realism (high/low), FoV (high/low), emotions (focusing on fear) and agency (yes/no) on presence. Counter to previous assumptions, technical factors did not affect presence directly but...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
The sense of presence that a user experiences in a virtual environment is perhaps the best known att...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
Virtual reality (VR) is receiving widespread attention as a delivery tool for exposure therapies. Th...
Virtual reality plays an increasingly important role in research and therapy of pathological fear. H...
Virtual reality plays an increasingly important role in research and therapy of pathological fear. H...
Presence In Virtuality \u3e Reality | Review & Commentary Meyers, M., & Sonnenfeld, A. Presentation ...
The concepts of “immersion” and “presence” have been considered as staple metrics for evaluating the...
User experience is a critical component in the development of virtual environment systems and applic...
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will b...
This paper critiques existing methods and experimentation that use virtual reality (VR) and associat...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
The aim of the current opinion paper is to challenge the current definition of presence in the conte...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
The sense of presence that a user experiences in a virtual environment is perhaps the best known att...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
Virtual reality (VR) is receiving widespread attention as a delivery tool for exposure therapies. Th...
Virtual reality plays an increasingly important role in research and therapy of pathological fear. H...
Virtual reality plays an increasingly important role in research and therapy of pathological fear. H...
Presence In Virtuality \u3e Reality | Review & Commentary Meyers, M., & Sonnenfeld, A. Presentation ...
The concepts of “immersion” and “presence” have been considered as staple metrics for evaluating the...
User experience is a critical component in the development of virtual environment systems and applic...
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will b...
This paper critiques existing methods and experimentation that use virtual reality (VR) and associat...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
The aim of the current opinion paper is to challenge the current definition of presence in the conte...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...