Virtual environments can support psychomotor learning by allowing learners to observe instructor avatars. Instructor avatars that look like the learner hold promise in enhancing learning; however, it is unclear whether this works for psychomotor tasks and how similar avatars need to be. We investigated ‘minimal’ customisation of instructor avatars, approximating a learner’s appearance by matching only key visual features: gender, skin-tone, and hair colour. These avatars can be created easily and avoid problems of highly similar avatars. Using modern dancing as a skill to learn, we compared the effects of visually similar and dissimilar avatars, considering both learning on a screen (n=59) and in VR (n=38). Our results indicate that minimal...
In virtual reality avatars are animated graphical representation of a person embedded in a virtual e...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceAvatars, the users' virtual representations, are becoming ubiquitous in virtua...
Feedforward is a training technique where people observe themselves perform a new skill to promote r...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
Using avatars as virtual instructors is becoming increasingly popular in the military domain due to ...
The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibi...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
There are many cases where observing the interactions of a virtual avatar can be useful. However, it...
International audienceImmersive virtual reality simulators are increasingly being used in different ...
This study investigates how the avatar embodiment in virtual reality (VR) influences training for op...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Ch...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
Abstract—Thanks to recent advances on motion capture devices and stereoscopic consumer displays, ani...
In virtual reality avatars are animated graphical representation of a person embedded in a virtual e...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceAvatars, the users' virtual representations, are becoming ubiquitous in virtua...
Feedforward is a training technique where people observe themselves perform a new skill to promote r...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
Using avatars as virtual instructors is becoming increasingly popular in the military domain due to ...
The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibi...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
There are many cases where observing the interactions of a virtual avatar can be useful. However, it...
International audienceImmersive virtual reality simulators are increasingly being used in different ...
This study investigates how the avatar embodiment in virtual reality (VR) influences training for op...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Ch...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
Abstract—Thanks to recent advances on motion capture devices and stereoscopic consumer displays, ani...
In virtual reality avatars are animated graphical representation of a person embedded in a virtual e...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceAvatars, the users' virtual representations, are becoming ubiquitous in virtua...