Purpose Several freight operations rely on human cognition and behavior. Tackling these aspects, gamification transforms activities to resemble game-like experiences. Since the freight transportation sector is rapidly adopting gamification, the purpose of this study is to provide an overview that synthesizes the state-of-the-art and plot future directions for research and the practice of gamifying this area. Design/methodology/approach A systematic review of the gamification of freight transportation was conducted. After screening 691 studies, 40 relevant studies were analyzed. Findings Most studies found positive psychological and behavioral outcomes from gamification. Literature mainly focused on tackling the operational-level issues of r...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
Motivational technologies have been studied and applied in various domains to encourage sustainable ...
While research is increasingly investigating gamification in occupational environments, little in-de...
Purpose Several freight operations rely on human cognition and behavior. Tackling these aspects, gam...
Purpose: Several freight operations rely on human cognition and behavior. Tackling these aspects, ga...
For a sustainable future, the shift to eco-friendly transport modes, such as railway and inland wate...
Gamification is dramatically transforming how behaviour change interventions are delivered. The desi...
‘Gamification’ is transforming how behaviour change initiatives are delivered in health and physical...
This article presents a review of the current body of academic literature concerning gamification of...
This article presents a review of the current body of academic literature concerning gamification of...
There is a long history in transport of implementing travel demand management (TDM) to manage users\...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
Gamification has been successfully applied in many domains, but mostly for simple, isolated and oper...
Gamification typically refers to the use of game elements in a business context in order to change u...
While research is increasingly investigating gamification in occupational environments, little in-de...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
Motivational technologies have been studied and applied in various domains to encourage sustainable ...
While research is increasingly investigating gamification in occupational environments, little in-de...
Purpose Several freight operations rely on human cognition and behavior. Tackling these aspects, gam...
Purpose: Several freight operations rely on human cognition and behavior. Tackling these aspects, ga...
For a sustainable future, the shift to eco-friendly transport modes, such as railway and inland wate...
Gamification is dramatically transforming how behaviour change interventions are delivered. The desi...
‘Gamification’ is transforming how behaviour change initiatives are delivered in health and physical...
This article presents a review of the current body of academic literature concerning gamification of...
This article presents a review of the current body of academic literature concerning gamification of...
There is a long history in transport of implementing travel demand management (TDM) to manage users\...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
Gamification has been successfully applied in many domains, but mostly for simple, isolated and oper...
Gamification typically refers to the use of game elements in a business context in order to change u...
While research is increasingly investigating gamification in occupational environments, little in-de...
The idea behind our project is to introduce traffic participation into a game-like environment. Our ...
Motivational technologies have been studied and applied in various domains to encourage sustainable ...
While research is increasingly investigating gamification in occupational environments, little in-de...