A general trend of museums and cultural heritage institutions besides digitizing their collections is to involve the public more and at various levels. Technology plays an increasingly important role in this involvement. Developments we have observed in museum experience design, include trends towards 1) dialogical engagement of the public; 2) addressing crowds as audiences; 3) the use of Internet of Things (IoT) and Do-It-Yourself (DIY) technology in museums; and 4) designing for museum systems and institutional ecologies instead of for individual museums only. In this one-day workshop we especially focus on exploring the implications of museums reaching out to crowds beyond their local communities, and of museums increasingly becoming par...
In this study, we describe the results of a series of co-creation workshops in museums with the goal...
In this study, we describe the results of a series of co-creation workshops in museums with the goal...
Over the last twenty years, Digital Interactive Technology (DIT) has been extensively introduced in ...
A general trend of museums and cultural heritage institutions besides digitizing their collections i...
The museum world is rapidly changing from being collection-centred to being community-centred and fo...
The museum world is rapidly changing from being collection-centred to being community-centred and fo...
As organizations are increasingly involving individuals across their boundaries in the generation of...
As organizations are increasingly involving individuals across their boundaries in the generation of...
In the past, museums have been places where history and culture are narrated. In recent years, many ...
Current design and development practices for technologies in museums are costly and difficult to sca...
In this study, we describe the results of a series of co-creation workshops in museums with the goal...
Museum computing is a field with a long history that has made a substantial impact on humanities com...
In this study, we describe the results of a series of co-creation workshops in museums with the goal...
In this study, we describe the results of a series of co-creation workshops in museums with the goal...
Over the last twenty years, Digital Interactive Technology (DIT) has been extensively introduced in ...
A general trend of museums and cultural heritage institutions besides digitizing their collections i...
The museum world is rapidly changing from being collection-centred to being community-centred and fo...
The museum world is rapidly changing from being collection-centred to being community-centred and fo...
As organizations are increasingly involving individuals across their boundaries in the generation of...
As organizations are increasingly involving individuals across their boundaries in the generation of...
In the past, museums have been places where history and culture are narrated. In recent years, many ...
Current design and development practices for technologies in museums are costly and difficult to sca...
In this study, we describe the results of a series of co-creation workshops in museums with the goal...
Museum computing is a field with a long history that has made a substantial impact on humanities com...
In this study, we describe the results of a series of co-creation workshops in museums with the goal...
In this study, we describe the results of a series of co-creation workshops in museums with the goal...
Over the last twenty years, Digital Interactive Technology (DIT) has been extensively introduced in ...