Can audience embarrassment be used to shape interactions in public settings? Is this the threshold for an audience to step in and / or out of the interaction in performative interactions in public space? The proliferation of mobile and ubiquitous devices has shifted the attention to the design of interactive systems for use in public settings. This design applies the notion of performance to attract and engage audiences. Because performance becomes such a core part of the interaction, the success of those interactive systems heavily depends upon the physical, social and emotional context in which they are to be used. Indeed, strangers around a potential user may hinder or encourage that individual's participation in the interaction. Similar...
Mobile instant messengers serve as major interaction media for everyday chats. Contrary to the belie...
We analyse existing interfaces to articulate the challenges involved in designing interaction for pu...
More and more interactive artifacts are used in public on an everyday basis, and metaphors from perf...
Can audience embarrassment be used to shape interactions in public settings? Is this the threshold f...
The paper deals with engagement with information technology in public space by comparing it to how s...
Mobile computing and public interactions together open up a new range of challenges in interaction ...
Play can open adults to novel experiences and behaviors, yet fear of embarrassment often keeps them ...
It is well known from prior work, that people interacting as well as attending to a public display a...
This paper investigates the notion of embodiment in relation to technology, interactivity and perfor...
In this paper we describe the results of a study investigating the behaviour and views of bystanders...
Embarrassment has been an important research issue in the domain of management. Previous studies ind...
Building on the assumption that every human action in public space has a performative aspect, this w...
Building on the assumption that every human action in public space has a performative aspect, this w...
Building on the assumption that every human action in public space has a performative aspect, this w...
Masquerade is a public interactive game that embraces the possibilities of (networked) public displa...
Mobile instant messengers serve as major interaction media for everyday chats. Contrary to the belie...
We analyse existing interfaces to articulate the challenges involved in designing interaction for pu...
More and more interactive artifacts are used in public on an everyday basis, and metaphors from perf...
Can audience embarrassment be used to shape interactions in public settings? Is this the threshold f...
The paper deals with engagement with information technology in public space by comparing it to how s...
Mobile computing and public interactions together open up a new range of challenges in interaction ...
Play can open adults to novel experiences and behaviors, yet fear of embarrassment often keeps them ...
It is well known from prior work, that people interacting as well as attending to a public display a...
This paper investigates the notion of embodiment in relation to technology, interactivity and perfor...
In this paper we describe the results of a study investigating the behaviour and views of bystanders...
Embarrassment has been an important research issue in the domain of management. Previous studies ind...
Building on the assumption that every human action in public space has a performative aspect, this w...
Building on the assumption that every human action in public space has a performative aspect, this w...
Building on the assumption that every human action in public space has a performative aspect, this w...
Masquerade is a public interactive game that embraces the possibilities of (networked) public displa...
Mobile instant messengers serve as major interaction media for everyday chats. Contrary to the belie...
We analyse existing interfaces to articulate the challenges involved in designing interaction for pu...
More and more interactive artifacts are used in public on an everyday basis, and metaphors from perf...