in this paper we look at the Steampunk movement and consider its relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice. We contend that the practices of DIY and appropriation that are evident in Steampunk design provide a useful set of design strategies and implications for HCI
This article introduces an early Victorian popular song, with some preliminary reflections on how it...
This paper explores the intersection between the participatory culture mechanism of fan fiction and ...
"May 2014."Thesis supervisor: Dr. Karen Piper.Includes bibliographical references (pages 54-56)
Steampunk, as a literary genre and cultural phenomena, is a relatively recent innovation that is inc...
Born in the 19th century as an intermediate between the past and the future, steampunk provides a st...
This dissertation examines the steampunk movement as a significant contemporary expression of the hu...
If Victorian discourse established a binary opposition between the organic and the mechanic in order...
The term ‘punk’ has become a highly contested and problematic label since its appropriation in the 1...
Drawing on a variety of steampunk visual, textual, and performance sources, this article traces the ...
Zoe Caramitsou-Tzira’s study of St Andrews’ Steampunk Society reveals the alternative lifestyles fol...
During this research assignment, I will, by means of creating drawings and illustrations, address th...
Steampunk is an aesthetic that combines accelerated technology, retrofuturism, and alternate history...
Steampunk first appeared in the 1980s as a subgenre of science fiction, featuring anachronistic tech...
What would a mobile phone look like today if it had been produced in 1880? And what would the world ...
“First and foremost, steampunk is about things — especially technological things — and our relations...
This article introduces an early Victorian popular song, with some preliminary reflections on how it...
This paper explores the intersection between the participatory culture mechanism of fan fiction and ...
"May 2014."Thesis supervisor: Dr. Karen Piper.Includes bibliographical references (pages 54-56)
Steampunk, as a literary genre and cultural phenomena, is a relatively recent innovation that is inc...
Born in the 19th century as an intermediate between the past and the future, steampunk provides a st...
This dissertation examines the steampunk movement as a significant contemporary expression of the hu...
If Victorian discourse established a binary opposition between the organic and the mechanic in order...
The term ‘punk’ has become a highly contested and problematic label since its appropriation in the 1...
Drawing on a variety of steampunk visual, textual, and performance sources, this article traces the ...
Zoe Caramitsou-Tzira’s study of St Andrews’ Steampunk Society reveals the alternative lifestyles fol...
During this research assignment, I will, by means of creating drawings and illustrations, address th...
Steampunk is an aesthetic that combines accelerated technology, retrofuturism, and alternate history...
Steampunk first appeared in the 1980s as a subgenre of science fiction, featuring anachronistic tech...
What would a mobile phone look like today if it had been produced in 1880? And what would the world ...
“First and foremost, steampunk is about things — especially technological things — and our relations...
This article introduces an early Victorian popular song, with some preliminary reflections on how it...
This paper explores the intersection between the participatory culture mechanism of fan fiction and ...
"May 2014."Thesis supervisor: Dr. Karen Piper.Includes bibliographical references (pages 54-56)