This paper explores the design issues of 9 situated play within a museum through the study of a 10 museum guide prototype that integrates a tangible interface, audio display, and adaptive modeling. We discuss our use of design ethnography in order to situate our interaction and to investigate the liminal and engagement qualities of a museum visit. The paper provides an overview of our case study and analysis of our user evaluation. We discuss the implications including degrees of balance in the experience design of play in interaction; the challenge in developing a discovery-based information model, and the need for a better understanding of the contextual aspects of tangible user interfaces (TUIs). We conclude that learning effectiveness a...
peer-reviewedThis paper describes an observational study of visitors interacting with artefacts in a...
Purpose: The purpose of this paper is to demonstrate the possibility for the galleries, libraries, a...
This paper describes the design and evaluation of an adaptive museum guide for families. In the Kuri...
In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goa...
In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goa...
\u3cp\u3eIn this paper we discuss an adaptive museum guide prototype in which playfulness is a key d...
This paper examines the current state of museum guide technologies and applications in order to deve...
In this paper, we analyze the current state of museum guide technologies and applications in order t...
We discuss three design strategies for improving the quality of social interaction and learning with...
© 2020, The Author(s). This article presents the results of a study based on a group of participants...
ec(h)o is an “audio augmented reality interface” utilizing spatialized soundscapes and a semantic we...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This paper argues that the design of interactive installations for museums and other heritage sites ...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
peer-reviewedThis paper describes an observational study of visitors interacting with artefacts in a...
Purpose: The purpose of this paper is to demonstrate the possibility for the galleries, libraries, a...
This paper describes the design and evaluation of an adaptive museum guide for families. In the Kuri...
In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goa...
In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goa...
\u3cp\u3eIn this paper we discuss an adaptive museum guide prototype in which playfulness is a key d...
This paper examines the current state of museum guide technologies and applications in order to deve...
In this paper, we analyze the current state of museum guide technologies and applications in order t...
We discuss three design strategies for improving the quality of social interaction and learning with...
© 2020, The Author(s). This article presents the results of a study based on a group of participants...
ec(h)o is an “audio augmented reality interface” utilizing spatialized soundscapes and a semantic we...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This paper argues that the design of interactive installations for museums and other heritage sites ...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
peer-reviewedThis paper describes an observational study of visitors interacting with artefacts in a...
Purpose: The purpose of this paper is to demonstrate the possibility for the galleries, libraries, a...
This paper describes the design and evaluation of an adaptive museum guide for families. In the Kuri...