In recent years the popular media have asserted that massively multiplayer online role playing games (MMORPGS) are highly addictive. According to popular belief, these games have caused players to forsake “real life” obligations and “significant” offline relationships in order to pursue the “fake” and “trivial” online. This article presents an examination of online games in a broader context by linking the online world of gamers with their offline worlds
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Internet connectivity has changed the way video games are played by allowing individuals to connect ...
Since their appearance in the 1990s, online video games have become widely popular and accessible. ...
The aim is to shed light on the connections between online and offline life by analysing digital gam...
Previous research suggests that individuals who play Massively Multiplayer Online Roleplaying Games ...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
Digital game studies does not quite have the same legacy of metaphors as Internet studies does and t...
The study included six participants that often interacted with other gamers online. The participants...
This thesis examines the ways of how different elements of identity are performed in massively mult...
We use ethnographic, interview, and survey data to examine problematic play within the popular onlin...
Over the last few years there has been an increasing interest in Massively Multiplayer Online Role-P...
How does the participation in Massively Multiplayer Online Role-Playing Games (MMORPGs) affect the i...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
The study examines how persons in a close relationship with a gamer of massively multiplayer online ...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Internet connectivity has changed the way video games are played by allowing individuals to connect ...
Since their appearance in the 1990s, online video games have become widely popular and accessible. ...
The aim is to shed light on the connections between online and offline life by analysing digital gam...
Previous research suggests that individuals who play Massively Multiplayer Online Roleplaying Games ...
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010.Whether virtual reality will have positive o...
Digital game studies does not quite have the same legacy of metaphors as Internet studies does and t...
The study included six participants that often interacted with other gamers online. The participants...
This thesis examines the ways of how different elements of identity are performed in massively mult...
We use ethnographic, interview, and survey data to examine problematic play within the popular onlin...
Over the last few years there has been an increasing interest in Massively Multiplayer Online Role-P...
How does the participation in Massively Multiplayer Online Role-Playing Games (MMORPGs) affect the i...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
The study examines how persons in a close relationship with a gamer of massively multiplayer online ...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Internet connectivity has changed the way video games are played by allowing individuals to connect ...
Since their appearance in the 1990s, online video games have become widely popular and accessible. ...