This paper presents the results of an exploratory comparative study in which I investigated the relationship between interface style and school-aged children’s enjoyment and engagement while doing puzzles. Pairs of participants played with a jigsaw puzzle which was implemented using three different interface styles: physical (traditional), graphical and tangible. In order to investigate interactional differences between the three interface st yles, I recorded subjective ratings of enjoyment and three related subscales, and measured times and counts of engagement. Qualitative analysis based on observational notes and audio responses to open interview questions helped contextualize the quantitative findings and provided key insights into inte...
Children are really intrigued by television and computers. However, the interaction with these produ...
This chapter presents an experiment with 158 children, aged 10 to 12, in which search performance an...
Abstract: Children‘s comprehension of novel computer interfaces was studied in a series of studies w...
This paper presents the results of an exploratory comparative study in which we investigated the rel...
We argue that user research on Tangible Interaction, especially in combination with children, lacks ...
Tangible user interfaces allow children to take advantage of their experience in the real world when...
We investigate the similarities and differences – in terms of quantitative performance and qualitati...
This paper presents the results of an exploratory study in which the authors investigated the impact...
AbstractIn this paper we present the experience and results aimed at evaluating the user experience ...
This paper presents the results of an exploratory study in which the authors investigated the impact...
Usability is a key concern in the design of products: is using the product easy,\ud comfortable, saf...
We report on a comparative study of the likeability and usability of a cuddly toy inter-face versus ...
Part 1: Long and Short PapersInternational audienceIn this paper a comparison of the same computer g...
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational ...
In order to better understand how to design hands-on child-computer interaction, we explore how diff...
Children are really intrigued by television and computers. However, the interaction with these produ...
This chapter presents an experiment with 158 children, aged 10 to 12, in which search performance an...
Abstract: Children‘s comprehension of novel computer interfaces was studied in a series of studies w...
This paper presents the results of an exploratory comparative study in which we investigated the rel...
We argue that user research on Tangible Interaction, especially in combination with children, lacks ...
Tangible user interfaces allow children to take advantage of their experience in the real world when...
We investigate the similarities and differences – in terms of quantitative performance and qualitati...
This paper presents the results of an exploratory study in which the authors investigated the impact...
AbstractIn this paper we present the experience and results aimed at evaluating the user experience ...
This paper presents the results of an exploratory study in which the authors investigated the impact...
Usability is a key concern in the design of products: is using the product easy,\ud comfortable, saf...
We report on a comparative study of the likeability and usability of a cuddly toy inter-face versus ...
Part 1: Long and Short PapersInternational audienceIn this paper a comparison of the same computer g...
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational ...
In order to better understand how to design hands-on child-computer interaction, we explore how diff...
Children are really intrigued by television and computers. However, the interaction with these produ...
This chapter presents an experiment with 158 children, aged 10 to 12, in which search performance an...
Abstract: Children‘s comprehension of novel computer interfaces was studied in a series of studies w...