What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotional states or speech content, the present paper explores the above question by relating the perception of personality to a wide variety of facial actions (e.g., head tilting/turning, and eyebrow raising) and emotional expressions (e.g., smiles and frowns). Animated characters exhibiting these actions and expressions were presented to human viewers in brief videos. Human viewers rated the personalities of these characters using a well-standardized adjective rating system borrowed from the psychological literature. These personality descriptors are organized in a mult...
This paper describes a behavioral model for affective social agents based on three independent but i...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
This study examined if there is a difference in viewer perception of computer animated character fac...
Designing virtual characters that are capable of conveying a sense of personality is important for g...
Social trait inference from faces exerts a huge impact on social outcomes ranging from mate choice t...
Human emotional behavior, personality and body language are the essential elements in the recognitio...
Background/Aims: In order to elucidate the relationship between personality traits and expression of...
The attribution of traits plays an important role as a heuristic for how we interact with others. Ma...
The human face is capable of producing a large variety of facial expressions that supply important i...
Believable characters constitute an important component of interactive stories. It is, therefore, no...
A crucial issue in computationally modeling believable characters is determining the connection betw...
International audienceIn this paper, we describe the elaboration and thevalidation of a body and fac...
International audienceInteractive virtual characters are expected to lead to an intuitive interactio...
We present a model of interpersonal attitude used for generating expressive postures for computer an...
Abstract. Believable characters constitute an important component of interactive stories. It is, the...
This paper describes a behavioral model for affective social agents based on three independent but i...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
This study examined if there is a difference in viewer perception of computer animated character fac...
Designing virtual characters that are capable of conveying a sense of personality is important for g...
Social trait inference from faces exerts a huge impact on social outcomes ranging from mate choice t...
Human emotional behavior, personality and body language are the essential elements in the recognitio...
Background/Aims: In order to elucidate the relationship between personality traits and expression of...
The attribution of traits plays an important role as a heuristic for how we interact with others. Ma...
The human face is capable of producing a large variety of facial expressions that supply important i...
Believable characters constitute an important component of interactive stories. It is, therefore, no...
A crucial issue in computationally modeling believable characters is determining the connection betw...
International audienceIn this paper, we describe the elaboration and thevalidation of a body and fac...
International audienceInteractive virtual characters are expected to lead to an intuitive interactio...
We present a model of interpersonal attitude used for generating expressive postures for computer an...
Abstract. Believable characters constitute an important component of interactive stories. It is, the...
This paper describes a behavioral model for affective social agents based on three independent but i...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
This study examined if there is a difference in viewer perception of computer animated character fac...