As a discourse, digital game studies is still in the process of formation, charting its terrain, defining its terms, and formalizing its methodologies. Even at this early stage, however, the field has already accrued a number of important grounding assumptions and embedded paradigms. Key among these is linear or Albertian perspective, which functions as a structural model for gamespace, and, to a large extent, as an epistemological model for the discourse that studies it. Digital gamespace is a derivative of Renaissance pictorial space. It is designed by and for subjects that belong to a culture of visuality, and know how to ‘read’ an image and to order its space rationally. To date, this visually biased, structural/semiotic angle has tende...