Michael Mateas (1,3) and Andrew Stern (2,3) (co-authors listed alphabetically) 1 Georgia Institute of Technology 2 InteractiveStory.net, Zoesis 3 grandtextauto.org Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. Through a simultaneous process of research, artmaking and product prototyping in the construction of the interactive drama Façade (Mateas and Stern 2000, 2003), new theoretical and design insights into several game studies questions were realized, including in the hotly debated question of ludology vs. narratology. This paper describes some of the ways that building games can inform researchers ab...
This paper attempts to offer an alternative to the agonistic debate presented by Gonzalo Frasca in "...
This thesis provides a brief summary of contemporary approaches to the study of interactive narrativ...
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals,...
This study demonstrates the relationship between the two major approaches in contemporary video game...
Video games will rot your brain. Something that people have told us during its inception into the mo...
This essay provides an overview of the different types of study that can be conducted when consideri...
When it comes to interactivity, detective plots in video games encounter an interesting barrier: th...
Few game studies scholars will regret that the infelicitous ludology vs. narratology debate has been...
Narrativity in videogames is a complex subject. Most titles prefer delivering traditional narrative...
The paper considers the recent academic struggle between "narratologists " and "ludol...
1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of ...
How do video game studies, as part of the digital humanities, inspire the design research community ...
Cinematic games are increasingly reaching more audiences and have establish successful formulas able...
This paper explores the contentious notion of experiential narrative and proposes the first step in ...
While the ludology versus narratology debate raged within game studies circles [1], game designers c...
This paper attempts to offer an alternative to the agonistic debate presented by Gonzalo Frasca in "...
This thesis provides a brief summary of contemporary approaches to the study of interactive narrativ...
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals,...
This study demonstrates the relationship between the two major approaches in contemporary video game...
Video games will rot your brain. Something that people have told us during its inception into the mo...
This essay provides an overview of the different types of study that can be conducted when consideri...
When it comes to interactivity, detective plots in video games encounter an interesting barrier: th...
Few game studies scholars will regret that the infelicitous ludology vs. narratology debate has been...
Narrativity in videogames is a complex subject. Most titles prefer delivering traditional narrative...
The paper considers the recent academic struggle between "narratologists " and "ludol...
1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of ...
How do video game studies, as part of the digital humanities, inspire the design research community ...
Cinematic games are increasingly reaching more audiences and have establish successful formulas able...
This paper explores the contentious notion of experiential narrative and proposes the first step in ...
While the ludology versus narratology debate raged within game studies circles [1], game designers c...
This paper attempts to offer an alternative to the agonistic debate presented by Gonzalo Frasca in "...
This thesis provides a brief summary of contemporary approaches to the study of interactive narrativ...
Drawing on Janet Murray (1997), Katie Salen and Eric Zimmerman (2004), and other previous proposals,...