In this paper, we explore how current MMORPGs (Massively Multi-player Online Role-Playing Games) can use mobile phones in order to enhance player experience. We identify five different categories of how this can be done, and review our findings with MMORPG developers. This is continuing research, and we are working in IPERG [1] (Integrated Project of Pervasive Games) project with our partners on creating prototypes that will demonstrate some of these issues. There are several signs that in the near future the virtual worlds of MMORPGs can be accessed in ways other than with a PC or console platform. Currently, some MMORPGs have been ported to mobile phones, but mobile players and PC players have not yet shared a common game world and there ...
Massive multiplayer online (MMO) is a new trend for players and various game companies are rushing t...
This paper describes the design, implementation, and initial testing of a reusable platform for the ...
Purpose - This paper aims to present the different issues that must be tackled when creating a viabl...
“Mobility Gaming” entails research done on how the social interaction within MMOG / MMORPG can be br...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
After ten years of game design practices routed within traditional PC and console development aimed ...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
Mobile gaming is viewed by the mobile communication industry as one of the ‘killer applications’ for...
Game pervasiveness, the ability of games to always be present and available to the player, is bounde...
Location-based mobile multiplayer games can offer a unique and intensive game experience. Three sphe...
open4noThe mobile revolution has brought us the possibility to enjoy our favorite applications anywh...
Technology never fails to surprise us with the ceaseless features of facilitating lives that it brin...
In this document we summarize the work done in Massively Multiplayer Mobile (MMM) workpackage of IPe...
Massively multiplayer online games are played by millions of players all around the world with PCs a...
Table of Contents Page 1\. Introduction 1 1.1 Problem Statement 4 1.2 Scientific Contribution 7 1.3 ...
Massive multiplayer online (MMO) is a new trend for players and various game companies are rushing t...
This paper describes the design, implementation, and initial testing of a reusable platform for the ...
Purpose - This paper aims to present the different issues that must be tackled when creating a viabl...
“Mobility Gaming” entails research done on how the social interaction within MMOG / MMORPG can be br...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
After ten years of game design practices routed within traditional PC and console development aimed ...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
Mobile gaming is viewed by the mobile communication industry as one of the ‘killer applications’ for...
Game pervasiveness, the ability of games to always be present and available to the player, is bounde...
Location-based mobile multiplayer games can offer a unique and intensive game experience. Three sphe...
open4noThe mobile revolution has brought us the possibility to enjoy our favorite applications anywh...
Technology never fails to surprise us with the ceaseless features of facilitating lives that it brin...
In this document we summarize the work done in Massively Multiplayer Mobile (MMM) workpackage of IPe...
Massively multiplayer online games are played by millions of players all around the world with PCs a...
Table of Contents Page 1\. Introduction 1 1.1 Problem Statement 4 1.2 Scientific Contribution 7 1.3 ...
Massive multiplayer online (MMO) is a new trend for players and various game companies are rushing t...
This paper describes the design, implementation, and initial testing of a reusable platform for the ...
Purpose - This paper aims to present the different issues that must be tackled when creating a viabl...