Every day, millions of people interact with each other in online environments known as Massively-Multiplayer Online Role-Playing Games (MMORPGs). MMORPG players, who on average are 26 years old, typically spend 22 hours a week in these environments. Articulating motivational differences among different users is the precursor to understanding the emergence of more complex behaviors and interactions in these environments, as well as providing a framework to differentiate one user from another. Such a framework provides the foundation to explore whether different sections of the demographic are motivated differently, and whether certain motivations are more highly correlated with usage patterns or in-game preferences or behaviors. The followin...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
In this paper the motivations for play in the context of single- and multi-player digital Role-Playi...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
An empirical model of player motivations in online games provides the foundation to understanding an...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
Passion represents one of the factors involved in online video gaming. However, it remains unclear h...
Online survey data were collected from 30,000 users of Massively Multi-User Online Role-Playing Game...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...
'Griefing' is a term used to describe when a player within a multiplayer online environment intentio...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
Internet technology has been growing and become one of the options for people to interact with other...
Combining perspectives from the new science of happiness with discussions regarding “problematic” an...
The upward trend in the sector of the digital games goes on.An evolution takes place, which is capab...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
In this paper the motivations for play in the context of single- and multi-player digital Role-Playi...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
An empirical model of player motivations in online games provides the foundation to understanding an...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
Passion represents one of the factors involved in online video gaming. However, it remains unclear h...
Online survey data were collected from 30,000 users of Massively Multi-User Online Role-Playing Game...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...
'Griefing' is a term used to describe when a player within a multiplayer online environment intentio...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
Internet technology has been growing and become one of the options for people to interact with other...
Combining perspectives from the new science of happiness with discussions regarding “problematic” an...
The upward trend in the sector of the digital games goes on.An evolution takes place, which is capab...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
In this paper the motivations for play in the context of single- and multi-player digital Role-Playi...