This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile based haptic feedback with gesture based input, thus becoming a two way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and draws on work in the area of Actor-Network theory to purposefully blur the boundary between man and machine. This allows for a more immersive experience, so rather than making the user feel like they are controlling an aircraft the intuitive in...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
A revolution in mobile interfaces is unfolding, as researchers and large corporations race toward al...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic...
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
This paper outlines the development of a sensory feedback device providing a low cost, versatile and...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
Natural, wearable game controllers explores how people interact with games and their potential uses....
Natural, wearable game controllers explores how people interact with games and their potential uses....
Natural, wearable game controllers explores how people interact with games and their potential uses....
In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile hap...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
This thesis investigates the assumed affordance of haptic technology in a wearable context. This wor...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
A revolution in mobile interfaces is unfolding, as researchers and large corporations race toward al...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic...
This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
This paper outlines the development of a sensory feedback device providing a low cost, versatile and...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
Natural, wearable game controllers explores how people interact with games and their potential uses....
Natural, wearable game controllers explores how people interact with games and their potential uses....
Natural, wearable game controllers explores how people interact with games and their potential uses....
In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile hap...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
This thesis investigates the assumed affordance of haptic technology in a wearable context. This wor...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
A revolution in mobile interfaces is unfolding, as researchers and large corporations race toward al...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...