The emergence of any new educational technology is often accompanied by inflated expectations about its potential for transforming pedagogical practice and improving student learning outcomes. A critique of the rhetoric accompanying the evolution of 3D virtual world education reveals a similar pattern, with the initial hype based more on rhetoric than research demonstrating the extent to which rhetoric matches reality. Addressed are the perceived gaps in the literature through a critique of the rhetoric evident throughout the evolution of the application of virtual worlds in education and the reality based on the reported experiences of experts in the field of educational technology, who are all members of the Australian and New Zealand Vir...
Wood, DL ORCiD: 0000-0002-5018-2725The emergence of any new educational technology is often accompan...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
Wood, DL ORCiD: 0000-0002-5018-2725The emergence of any new educational technology is often accompan...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
The emergence of any new educational technology is often accompanied by inflated expectations about ...
Wood, DL ORCiD: 0000-0002-5018-2725The emergence of any new educational technology is often accompan...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long hi...