Interactive narrative video games are considered capable of engendering emotional responses from players. This idea extends from the presupposition that the player has a level of control over the outcome of an interactive narrative's story, and therefore develops an emotional connection to it. However, interactive narratives are unlike any other form of narrative, and cast the player as part author and part audience. To better account for this dual role, I propose the term viewer-user instead of player. The prescriptive nature of story choices in interactive narratives inhibits the viewer-user from making an emotional investment. Drawing on my acting training, I explore how emotional connections are made in narratives, and how interactive n...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
We present an architecture for interactive storytelling. The system interleaves pre-authored text an...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
This paper presents ongoing research in the context of the project Art-E-Fact. Though the prospect o...
The topic of interactive narrative has been under research for many years. Many regard the term itse...
The topic of interactive narrative has been under research for many years. While there has been much...
The topic of interactive narrative has been under research for many years. While there has been much...
The topic of interactive narrative has been under research for many years. Many regard the term itse...
The audience enjoys stories more if they present suspense. This is true for both non-interactive and...
The audience enjoys stories more if they present suspense. This is true for both non-interactive and...
Interactive narratives have been used in a variety of applications, including video games, education...
The audience enjoys stories more if they present suspense. This is true for both non-interactive and...
Video games are a multi-billion dollar industry, embraced by a large majority of U.S. households. Pe...
Abstract. The topic of interactive narrative has been under research for many years. While there has...
Abstract. The topic of interactive narrative has been under research for many years. While there has...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
We present an architecture for interactive storytelling. The system interleaves pre-authored text an...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
This paper presents ongoing research in the context of the project Art-E-Fact. Though the prospect o...
The topic of interactive narrative has been under research for many years. Many regard the term itse...
The topic of interactive narrative has been under research for many years. While there has been much...
The topic of interactive narrative has been under research for many years. While there has been much...
The topic of interactive narrative has been under research for many years. Many regard the term itse...
The audience enjoys stories more if they present suspense. This is true for both non-interactive and...
The audience enjoys stories more if they present suspense. This is true for both non-interactive and...
Interactive narratives have been used in a variety of applications, including video games, education...
The audience enjoys stories more if they present suspense. This is true for both non-interactive and...
Video games are a multi-billion dollar industry, embraced by a large majority of U.S. households. Pe...
Abstract. The topic of interactive narrative has been under research for many years. While there has...
Abstract. The topic of interactive narrative has been under research for many years. While there has...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
We present an architecture for interactive storytelling. The system interleaves pre-authored text an...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...