This project explores notions of seeing and knowing, underpinned by performative and phenomenological fields of enquiry that relate this exploration to the sensate experience of the viewer. A specific interest considers ideas of embodied vision with an aim at generating events that vacillate in the bodies of the audience. A primary focus is on the arena of encounter as a multi-sensory experiential event, and within this context this project proposes a temporal and spatial framework for exploration. Studio methods develop a cinematic-body of video work negotiating performative practice involving video projection and temporality. Pivotal goals are to explore the significance of the ‘chiasm’ between seeing and knowing, raising questions about ...
This visual arts research project is underpinned by the notion that lived experience is pre-cognitiv...
In this thesis, the phenomena of immersion and presence are explored through three bodies of work: a...
Abstract Mixed media, as artful assemblages of digital objects and physical artefacts, provide disti...
Being present: here and there - An investigation and analysis of the conscious and unconscious roles...
This research project originated in the questioning of the object in the physical space of the galle...
This thesis considers how the making of artwork can enhance or develop an experience of being presen...
This paper analyzes from a pragmatic postphenomenological point of view the performative practice of...
Spectacle, Shock, and Surfacing is a conceptual thesis that involves making connections between mean...
Often deemed the ‘sixth sense,’ perception is a vital aspect in how we subjectively understand the w...
We are exploring new possibilities for bodily-focused aesthetic experiences within participatory liv...
This thesis presents a study of immersive performance and digital culture. As a whole, the thesis co...
textAn observation, whether it be real or fictitious, has the ability to create its own meaning with...
© 2008 Tanya GerstleThe accompanying video files are large and may take some time to download.This e...
Utilising case studies from my curatorial practice, this paper discusses the balance between researc...
This is an introspective work, in which I explore the subtle ways that perception meanders when pond...
This visual arts research project is underpinned by the notion that lived experience is pre-cognitiv...
In this thesis, the phenomena of immersion and presence are explored through three bodies of work: a...
Abstract Mixed media, as artful assemblages of digital objects and physical artefacts, provide disti...
Being present: here and there - An investigation and analysis of the conscious and unconscious roles...
This research project originated in the questioning of the object in the physical space of the galle...
This thesis considers how the making of artwork can enhance or develop an experience of being presen...
This paper analyzes from a pragmatic postphenomenological point of view the performative practice of...
Spectacle, Shock, and Surfacing is a conceptual thesis that involves making connections between mean...
Often deemed the ‘sixth sense,’ perception is a vital aspect in how we subjectively understand the w...
We are exploring new possibilities for bodily-focused aesthetic experiences within participatory liv...
This thesis presents a study of immersive performance and digital culture. As a whole, the thesis co...
textAn observation, whether it be real or fictitious, has the ability to create its own meaning with...
© 2008 Tanya GerstleThe accompanying video files are large and may take some time to download.This e...
Utilising case studies from my curatorial practice, this paper discusses the balance between researc...
This is an introspective work, in which I explore the subtle ways that perception meanders when pond...
This visual arts research project is underpinned by the notion that lived experience is pre-cognitiv...
In this thesis, the phenomena of immersion and presence are explored through three bodies of work: a...
Abstract Mixed media, as artful assemblages of digital objects and physical artefacts, provide disti...