This project explores my relationship with elements of Japanese culture. Central to the project will be the Japanese practice of cosplay (dressing in costume), otaku (geek) subculture and their influences in the worlds of Japanese manga comic books and animated films. It will focus on the importance of kawaii (cute) in Japanese culture. The artworks will explore notions of identity and the ‘space between’. I shall do this through the gathering of Japanese objects which will be fused with my own image. I shall use photography, print and digital manipulation finishing in a sculptural installation referencing pop culture and commercial display. This project will constitute 80% practical work to be presented in a final exhibition piece accompan...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
This paper attempts to an approach to the psychological mechanisms of fan consumer of manga and anim...
An analysis of the changing stereotypical image of the Otaku, primarily as the subculture is viewed ...
This project explores my relationship with elements of Japanese culture. Central to the project will...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
Based on the Otaku subculture that has flourished here in Singapore, this research aims to understan...
In contemporary Japanese art, the use of Shojo motifs has been popular since the 1990s. Well-known J...
The Japanese term cosplay is a contraction of the English words 'costume' and 'play' and refers to t...
Polish Otaku Culture Towards Japanese Sources Japanese otaku is a geek or nerd, who is strongly dep...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
This article examines diverse fanatical devotion to Japanese comics and animation as well as otaku’s...
The main purpose of this thesis is the analysis of fictional characters, their role in Japanese visu...
This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In t...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
This paper attempts to an approach to the psychological mechanisms of fan consumer of manga and anim...
An analysis of the changing stereotypical image of the Otaku, primarily as the subculture is viewed ...
This project explores my relationship with elements of Japanese culture. Central to the project will...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
Based on the Otaku subculture that has flourished here in Singapore, this research aims to understan...
In contemporary Japanese art, the use of Shojo motifs has been popular since the 1990s. Well-known J...
The Japanese term cosplay is a contraction of the English words 'costume' and 'play' and refers to t...
Polish Otaku Culture Towards Japanese Sources Japanese otaku is a geek or nerd, who is strongly dep...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
This article examines diverse fanatical devotion to Japanese comics and animation as well as otaku’s...
The main purpose of this thesis is the analysis of fictional characters, their role in Japanese visu...
This composition is a BA thesis for Japanese Language and Culture at the University of Iceland. In t...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other mo...
This paper attempts to an approach to the psychological mechanisms of fan consumer of manga and anim...
An analysis of the changing stereotypical image of the Otaku, primarily as the subculture is viewed ...