This paper provides a theoretical framework for analyzing motion capture acting for film as a creative professional collaboration between actors and animators. Animators are framed as the draper (rather than the drafter) of the synthespian's digital costume, informed but not overdetermined by the raw data of the motion capture actor's performance. Similarly, the data ensuing from the actor's performance is analyzed in the neuroscientific terms of body image versus body schema, which makes a distinction between the self's physical appearance and the self's capacity for action. The paper concludes that ethnographic research on motion capture acting with this new terminology will provide a holistic view of the collective creative processes in ...
By unpacking push and pull between humans and machines over 5 days in a studio environment that shap...
Drawing on new media theory, particularly on Mark Hansen’s understanding of the ‘body-in-code’, this...
This paper examines the kinesthetic exchanges between camera operators and dancers, and proposes tha...
This paper provides a theoretical framework for analyzing motion capture acting for film as a creati...
This paper provides a theoretical framework for analyzing motion capture acting for film as a creati...
The deployment of digital technology to create captivating spectacles in films has reflected the bou...
The research aims to test and evaluate Motion Capture (MoCap) technology on a live CG animation proj...
The fundamental conceptualisation of what animation actually is has been changing in the face of mat...
A Research Report submitted in partial fulfilment of the requirement for the Degree of Masters of A...
This project is an enquiry into how imagery can be made onto film using the whole body as an instrum...
Attached to this document are Video Examples of Motion Capture, or mocap, in a 3D Pipeline workflow....
This research paper explores the framing of the corporeal expression of human emotions within discou...
This practice-based project is a critique on our relationship with machines to foreground the necess...
iMorphia combines body tracking, games engine technology and projection to create the illusion of an...
This thesis examines the contribution of female and male below-the-line animators and character tech...
By unpacking push and pull between humans and machines over 5 days in a studio environment that shap...
Drawing on new media theory, particularly on Mark Hansen’s understanding of the ‘body-in-code’, this...
This paper examines the kinesthetic exchanges between camera operators and dancers, and proposes tha...
This paper provides a theoretical framework for analyzing motion capture acting for film as a creati...
This paper provides a theoretical framework for analyzing motion capture acting for film as a creati...
The deployment of digital technology to create captivating spectacles in films has reflected the bou...
The research aims to test and evaluate Motion Capture (MoCap) technology on a live CG animation proj...
The fundamental conceptualisation of what animation actually is has been changing in the face of mat...
A Research Report submitted in partial fulfilment of the requirement for the Degree of Masters of A...
This project is an enquiry into how imagery can be made onto film using the whole body as an instrum...
Attached to this document are Video Examples of Motion Capture, or mocap, in a 3D Pipeline workflow....
This research paper explores the framing of the corporeal expression of human emotions within discou...
This practice-based project is a critique on our relationship with machines to foreground the necess...
iMorphia combines body tracking, games engine technology and projection to create the illusion of an...
This thesis examines the contribution of female and male below-the-line animators and character tech...
By unpacking push and pull between humans and machines over 5 days in a studio environment that shap...
Drawing on new media theory, particularly on Mark Hansen’s understanding of the ‘body-in-code’, this...
This paper examines the kinesthetic exchanges between camera operators and dancers, and proposes tha...