We extend the gradient mesh vector graphics primitive with procedural noise functions. Specifically, we couple Perlin, Worley and Gabor noise to the gradient mesh. We allow local parameters controlling the noise functions to be defined at the vertices of the mesh. The parameters are interpolated along with the geometry similarly to how colour is interpolated in an ordinary gradient mesh, allowing for spatially varying noise patterns. These noisy gradient meshes facilitate a sparse representation of high frequency regions along with underlying smooth colour gradients. The meshes are easy to edit and efficient to evaluate on graphics hardware, making them a suitable candidate for inclusion in modern vector graphics authoring tools. We demonst...
Noise is an essential tool for texturing and modeling. Designing interesting textures with noise cal...
Gradient mesh design tools allow users to create detailed scalable images, traditionally through the...
International audienceProcedural texturing is a well known method to synthesize details onto virtual...
We extend the gradient mesh vector graphics primitive with procedural noise functions. Specifically,...
We extend the gradient mesh vector graphics primitive with procedural noise functions. Specifically,...
Gradient noise can be used to create non-regular patterns for procedural textures but, because it is...
A synthetic noise function is a key component of most com-puter graphics rendering systems. This pse...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
We present an extension of the popular gradient mesh vector graphics primitive with the addition of ...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
We present a local refinement approach for gradient meshes, a primitive commonly used in the design ...
The gradient mesh is a powerful vector graphics primitive capable of representing detailed and scala...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
In vector graphics, gradient meshes represent an image object by one or more regularly connected gri...
Linear gradients are commonly applied in non-photographic art-work for shading and other artistic ef...
Noise is an essential tool for texturing and modeling. Designing interesting textures with noise cal...
Gradient mesh design tools allow users to create detailed scalable images, traditionally through the...
International audienceProcedural texturing is a well known method to synthesize details onto virtual...
We extend the gradient mesh vector graphics primitive with procedural noise functions. Specifically,...
We extend the gradient mesh vector graphics primitive with procedural noise functions. Specifically,...
Gradient noise can be used to create non-regular patterns for procedural textures but, because it is...
A synthetic noise function is a key component of most com-puter graphics rendering systems. This pse...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
We present an extension of the popular gradient mesh vector graphics primitive with the addition of ...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
We present a local refinement approach for gradient meshes, a primitive commonly used in the design ...
The gradient mesh is a powerful vector graphics primitive capable of representing detailed and scala...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
In vector graphics, gradient meshes represent an image object by one or more regularly connected gri...
Linear gradients are commonly applied in non-photographic art-work for shading and other artistic ef...
Noise is an essential tool for texturing and modeling. Designing interesting textures with noise cal...
Gradient mesh design tools allow users to create detailed scalable images, traditionally through the...
International audienceProcedural texturing is a well known method to synthesize details onto virtual...