Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in older adults, yet few exergames are suitable for home-based use. The purpose of the current pilot study was to examine the effects of a 6-week unsupervised home-based exergaming training program on balance performance. Ten community dwelling healthy older adults (age: 75.9 ± 7.2 years) played a newly developed ice skating exergame for six weeks at home. In the game, the speed and direction of a virtual ice skater on a frozen canal were controlled using lateral weight shifts, which were captured using Kinect. Sway characteristics during quiet standing in eyes open (EO), eyes closed (EC) and dual task (DT) conditions were assessed in time and freq...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
More than one third of community living individuals aged 65 years and older falls at least once per ...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in old...
More than one third of community living individuals aged 65 years and older falls at least once per ...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...
Exergaming is a term used for videogame exercise. The aim of this study was to examine the training ...