A general algorithm for computing Euclidean skeletons of 3D data sets in linear time is presented. These skeletons are defined in terms of a new concept, called the integer medial axis (IMA) transform. The algorithm is based upon the computation of 3D feature transforms, using a modification of an algorithm for Euclidean distance transforms. The skeletonization algorithm has a time complexity which is linear in the amount of voxels, and can be easily parallelized. The relation of the IMA skeleton to the usual definition in terms of centers of maximal disks is discussed.</p
A new general algorithm fur computing distance transforms of digital images is presented. The algori...
Abstract: "This report describes preliminary work in the automatic generation of the Medial Axis Tra...
Many skeletonisation algorithms for discrete volumes have been proposed. Despite its simplicity, the...
A general algorithm for computing Euclidean skeletons of 3D data sets in linear time is presented. T...
A general algorithm for computing euclidean skeletons of 2D and 3D data sets in linear time is prese...
A general algorithm for computing Euclidean skeletons of 3D data sets in linear time is presented. T...
The notion of skeleton plays a major role in shape analysis. Some usually desirable characteristics ...
International audienceThe notion of skeleton plays a major role in shape analysis. Some usually desi...
The Euclidean distance transform of a binary image is the function that assigns to every pixel the E...
10 pagesInternational audienceMedial axes and skeletons are notoriously sensitive to contour irregul...
Abstract: The medial axis of an image pattern is the loci of all inscribed disks that touch two or m...
Abstract: "The Medial Axis Transform (MAT) was defined by Blum in the sixties as an alternate descri...
The medial-axis transform (MAT), also called skeleton, is a shape abstraction proposed by computer v...
International audienceIn binary images, the distance transformation (DT) and the geometrical skeleto...
A new general algorithm fur computing distance transforms of digital images is presented. The algori...
Abstract: "This report describes preliminary work in the automatic generation of the Medial Axis Tra...
Many skeletonisation algorithms for discrete volumes have been proposed. Despite its simplicity, the...
A general algorithm for computing Euclidean skeletons of 3D data sets in linear time is presented. T...
A general algorithm for computing euclidean skeletons of 2D and 3D data sets in linear time is prese...
A general algorithm for computing Euclidean skeletons of 3D data sets in linear time is presented. T...
The notion of skeleton plays a major role in shape analysis. Some usually desirable characteristics ...
International audienceThe notion of skeleton plays a major role in shape analysis. Some usually desi...
The Euclidean distance transform of a binary image is the function that assigns to every pixel the E...
10 pagesInternational audienceMedial axes and skeletons are notoriously sensitive to contour irregul...
Abstract: The medial axis of an image pattern is the loci of all inscribed disks that touch two or m...
Abstract: "The Medial Axis Transform (MAT) was defined by Blum in the sixties as an alternate descri...
The medial-axis transform (MAT), also called skeleton, is a shape abstraction proposed by computer v...
International audienceIn binary images, the distance transformation (DT) and the geometrical skeleto...
A new general algorithm fur computing distance transforms of digital images is presented. The algori...
Abstract: "This report describes preliminary work in the automatic generation of the Medial Axis Tra...
Many skeletonisation algorithms for discrete volumes have been proposed. Despite its simplicity, the...