This paper presents a photometric stereo method that works for optically thick translucent objects exhibiting subsurface scattering. Our method is built upon the previous studies showing that subsurface scattering is approximated as convolution with a blurring kernel. We extend this observation and show that the original surface normal convolved with the scattering kernel corresponds to the blurred surface normal that can be obtained by a conventional photometric stereo technique. Based on this observation, we cast the photometric stereo problem for optically thick translucent objects as a deconvolution problem, and develop a method to recover accurate surface normals. Experimental results of both synthetic and real-world scenes show the ef...
Abstract. In Photometric stereo, the existence of specularities hampers to recover the normal map. T...
In recent years there has been significant progress in increasing the scope, accuracy and flexibilit...
Virtually all structured light methods assume that the scene and the sources are immersed in pure ai...
Abstract. This paper presents a photometric stereo method that works for optically thick translucent...
This paper proposes a novel photometric stereo solution to jointly estimate surface normals and scat...
We estimate surface normal maps of an object from either its diffuse or specular reflectance using f...
Conventional photometric stereo recovers one normal direction per pixel of the input image. This fun...
Photometric stereo is an image processing technique for 2$1\over 2$ dimensional surface reconstructi...
Photometric stereo is widely used for 3D reconstruction. However, its use in scattering media such a...
Abstract. Conventional photometric stereo has a fundamental limitation that the scale of recovered g...
In this age of modern technology, 3D imaging is extremely prevalent in many industries, and it is h...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
We address the problem of simultaneous estimation of scene structure and restoration of images from ...
In this thesis, we present our research on new acquisition methods for reflectance properties of rea...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Abstract. In Photometric stereo, the existence of specularities hampers to recover the normal map. T...
In recent years there has been significant progress in increasing the scope, accuracy and flexibilit...
Virtually all structured light methods assume that the scene and the sources are immersed in pure ai...
Abstract. This paper presents a photometric stereo method that works for optically thick translucent...
This paper proposes a novel photometric stereo solution to jointly estimate surface normals and scat...
We estimate surface normal maps of an object from either its diffuse or specular reflectance using f...
Conventional photometric stereo recovers one normal direction per pixel of the input image. This fun...
Photometric stereo is an image processing technique for 2$1\over 2$ dimensional surface reconstructi...
Photometric stereo is widely used for 3D reconstruction. However, its use in scattering media such a...
Abstract. Conventional photometric stereo has a fundamental limitation that the scale of recovered g...
In this age of modern technology, 3D imaging is extremely prevalent in many industries, and it is h...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
We address the problem of simultaneous estimation of scene structure and restoration of images from ...
In this thesis, we present our research on new acquisition methods for reflectance properties of rea...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Abstract. In Photometric stereo, the existence of specularities hampers to recover the normal map. T...
In recent years there has been significant progress in increasing the scope, accuracy and flexibilit...
Virtually all structured light methods assume that the scene and the sources are immersed in pure ai...