This paper is development research that aims to determine the process, feasibility, and students’ response to game-based learning models as an effort to increase learning motivation in entrepreneurship learning subjects for class XI students of SMK Negeri 1 Bangko. The instruments used in the research were validation sheets and questionnaires, and the data that had been collected were analyzed. Data analysis used descriptive statistical analysis obtained from data collection of material expert validation and model experts sheets, while data collected from questionnaires were used to analyze as an effort to increase students’ learning motivation. The results of the research in the first stage were validated by material experts at 3.00 with a...
This research aimed to produce an educational game and to describe the effectiveness of the produced...
Today, the most challenging situation for traditional classroom is how to enhance students’ motivat...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
This study aimed to determine the effectiveness of the problem-based learning model with a game-base...
This paper is indicated by Business Economics students’ low learning motivation at class X OTKP of S...
This study aims to determine the effectiveness and attractiveness of using game application media to...
This study aims to analyze: (1) design of lesson plan Model of Teams Games Tournament, (2) impleme...
Penelitian ini bertujuan untuk mengetahui: (1) pengaruh antara model pembelajaran TGfU (Teaching Gam...
The purpose of this study is to find out (1) how the application of the team games tournament (TGT) ...
This research aims to improve students' morale and learning outcomes by using an interactive learnin...
Pembelajaran fisika seringkali mengharuskan guru untuk menciptakan suasana belajar yang dapat menumb...
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
This study aims to produce an effective, valid, and practical learning model. This research method i...
This comparative study was motivated by the entrepreneurial student learning outcomes which is low. ...
This study aims to determine the effect on students' learning motivation through the implementation ...
This research aimed to produce an educational game and to describe the effectiveness of the produced...
Today, the most challenging situation for traditional classroom is how to enhance students’ motivat...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
This study aimed to determine the effectiveness of the problem-based learning model with a game-base...
This paper is indicated by Business Economics students’ low learning motivation at class X OTKP of S...
This study aims to determine the effectiveness and attractiveness of using game application media to...
This study aims to analyze: (1) design of lesson plan Model of Teams Games Tournament, (2) impleme...
Penelitian ini bertujuan untuk mengetahui: (1) pengaruh antara model pembelajaran TGfU (Teaching Gam...
The purpose of this study is to find out (1) how the application of the team games tournament (TGT) ...
This research aims to improve students' morale and learning outcomes by using an interactive learnin...
Pembelajaran fisika seringkali mengharuskan guru untuk menciptakan suasana belajar yang dapat menumb...
This paper investigates the research field of digital game-based learning (DGBL), attempting to shed...
This study aims to produce an effective, valid, and practical learning model. This research method i...
This comparative study was motivated by the entrepreneurial student learning outcomes which is low. ...
This study aims to determine the effect on students' learning motivation through the implementation ...
This research aimed to produce an educational game and to describe the effectiveness of the produced...
Today, the most challenging situation for traditional classroom is how to enhance students’ motivat...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...