This PhD explores the changing nature of audience participation in screen-based media. The research, conducted over six years, analyses the motivations and methods of industry professionals working at the forefront of interactive television and film. It focuses on the impact of mobile devices in media production and consumption, across a range of television genres, and analyses the concept of the ‘second screen’ as part of the history and evolution of innovation in interactive TV and film.Four outputs are included in this PhD by published works, including three printed research publications and a film project. Each one adopts similar qualitative methodological approaches which are rooted in interviews, content analysis and industry case stu...
This article explores the ways in which smartphones, mobile technology and media and, with this, the...
In recent years Interactive Television (iTV) has become a household technology on a global scale. Ho...
This paper analyses the interactive experiences constructed for users of the New Zealand online inte...
This PhD explores the changing nature of audience participation in screen-based media. The research,...
The last few years have seen a substantial change on the way media is produced, distributed, and con...
We live in a many-device, media-rich, connected world. But despite the great diversity of screens we...
Throughout the history of interactive film, creators have experimented with different modes of inter...
Media production and consumption are a central part of everyday life. People love to create, curate,...
Digital technologies are transforming audiences and media practices. In a context of serialization t...
The purpose of this thesis was to explore the storytelling possibilities of cinema and mobile int...
This paper describes two user studies aiming at uncovering two distinct aspects of end user experien...
We live in a many-device, media-rich, connected world. But despite the great diversityof screens we ...
The concept of interactivity continuously enhances our day-to-day living, allowing us to experience ...
Convergence culture, participatory culture, user generated content, interactive media; these are all...
The file attached to this record is the author's final peer reviewed version.This paper examines how...
This article explores the ways in which smartphones, mobile technology and media and, with this, the...
In recent years Interactive Television (iTV) has become a household technology on a global scale. Ho...
This paper analyses the interactive experiences constructed for users of the New Zealand online inte...
This PhD explores the changing nature of audience participation in screen-based media. The research,...
The last few years have seen a substantial change on the way media is produced, distributed, and con...
We live in a many-device, media-rich, connected world. But despite the great diversity of screens we...
Throughout the history of interactive film, creators have experimented with different modes of inter...
Media production and consumption are a central part of everyday life. People love to create, curate,...
Digital technologies are transforming audiences and media practices. In a context of serialization t...
The purpose of this thesis was to explore the storytelling possibilities of cinema and mobile int...
This paper describes two user studies aiming at uncovering two distinct aspects of end user experien...
We live in a many-device, media-rich, connected world. But despite the great diversityof screens we ...
The concept of interactivity continuously enhances our day-to-day living, allowing us to experience ...
Convergence culture, participatory culture, user generated content, interactive media; these are all...
The file attached to this record is the author's final peer reviewed version.This paper examines how...
This article explores the ways in which smartphones, mobile technology and media and, with this, the...
In recent years Interactive Television (iTV) has become a household technology on a global scale. Ho...
This paper analyses the interactive experiences constructed for users of the New Zealand online inte...