This work studies the behaviors of two competing teams in a discrete environment, where the team-level interactions are captured as a zero-sum game while the dynamics within each team is formulated as a mean-field team problem. Following the ideas from the mean-field game literature, we first approximate the large-population team game with its infinite-population limit. We then introduce two fictitious coordinators and transform the infinite-population game into an equivalent zero-sum game between the two coordinators. We study the optimal coordination strategies for each team via a novel reachability analysis and later translate them back to decentralized strategies that the original agents deploy. We prove that the strategies are $\epsilo...
We consider $N$-player and mean field games in continuous time over a finite horizon, where the posi...
Efficiently computing Nash Equilibria (NEs) for multiplayer games is still an open challenge in comp...
We provide, to the best of our knowledge, the first computational study of extensive-form adversaria...
In this paper, we present a model of a game among teams. Each team consists of a homogeneous populat...
We study the asymptotic organization among many optimizing individu- als interacting in a suitable “...
This thesis focuses on Mean Field Game (MFG) theory with applications to consensus, flocking, leader...
Computational game theory has many applications in the modern world in both adversarial situations a...
This thesis consists of two parts wherein each part introduces a new concept in team theory. In th...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
A team game is a non–cooperative normal–form game in which some teams of players play against others...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
In this paper, we study linear-quadratic hierarchical mean field Stackelberg differential games with...
This paper proposes and studies a class of discrete-time finite-time-horizon Stackelberg mean-field ...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...
This paper considers two classes of large population stochastic differential games connected to opti...
We consider $N$-player and mean field games in continuous time over a finite horizon, where the posi...
Efficiently computing Nash Equilibria (NEs) for multiplayer games is still an open challenge in comp...
We provide, to the best of our knowledge, the first computational study of extensive-form adversaria...
In this paper, we present a model of a game among teams. Each team consists of a homogeneous populat...
We study the asymptotic organization among many optimizing individu- als interacting in a suitable “...
This thesis focuses on Mean Field Game (MFG) theory with applications to consensus, flocking, leader...
Computational game theory has many applications in the modern world in both adversarial situations a...
This thesis consists of two parts wherein each part introduces a new concept in team theory. In th...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
A team game is a non–cooperative normal–form game in which some teams of players play against others...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
In this paper, we study linear-quadratic hierarchical mean field Stackelberg differential games with...
This paper proposes and studies a class of discrete-time finite-time-horizon Stackelberg mean-field ...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...
This paper considers two classes of large population stochastic differential games connected to opti...
We consider $N$-player and mean field games in continuous time over a finite horizon, where the posi...
Efficiently computing Nash Equilibria (NEs) for multiplayer games is still an open challenge in comp...
We provide, to the best of our knowledge, the first computational study of extensive-form adversaria...