Currently, basically everyone is surrounded by digital media and they are used for various human activities, including learning. The aim of this study is to verify how much digital gaming can be used for unintentional language acquisition within the concept of autonomous learning. A few young participants took part in the research in which they were observed how much digital gaming in their free time can influence autonomy in their learning of a foreign language. Several definitions from authoritative sources were chosen and applied in the given context. The final results of the study demonstrate that no real language leaning and no real autonomous learning is found in such an accidental learning environment as digital gaming. It does not p...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this study was to investigate language learning through the use of interactive games....
In recent years there has been a lot of interest in the potential role of digital games in language ...
The relationship between digital game play and second language (L2) learning is a particularly trick...
Playing digital games is undeniably a popular leisure activity, and digital gaming is also gaining a...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The relationship between digital games and second language (L2) learning is generally a controversia...
Despite the increased interest in the possibilities of digital games in second language education, t...
This synthesis dives into the world of digital games, how games can benefit language development and...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
In the current study, we synthesize recent research on digital game-based learning and itspotential ...
Digital technologies play a significant role in language education. One of the most well-received te...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
This literature review aims to give the reader an overview of the research done on using digital gam...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this study was to investigate language learning through the use of interactive games....
In recent years there has been a lot of interest in the potential role of digital games in language ...
The relationship between digital game play and second language (L2) learning is a particularly trick...
Playing digital games is undeniably a popular leisure activity, and digital gaming is also gaining a...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The relationship between digital games and second language (L2) learning is generally a controversia...
Despite the increased interest in the possibilities of digital games in second language education, t...
This synthesis dives into the world of digital games, how games can benefit language development and...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
In the current study, we synthesize recent research on digital game-based learning and itspotential ...
Digital technologies play a significant role in language education. One of the most well-received te...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
This literature review aims to give the reader an overview of the research done on using digital gam...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
The purpose of this paper was to review research within the field of digital games and language lear...
The purpose of this study was to investigate language learning through the use of interactive games....
In recent years there has been a lot of interest in the potential role of digital games in language ...