This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory looks at learning. Prensky’s theory is about how one can use video games in education, which is why it is used here. This is done by using three major learning theories as a framework of how one learns. The theories are sociocultural learning theory, constructivist learning theory and Learning by Doing. Both virtue ethics and Digital Game Based-Learning are presented in detail, describing what they are, how they look at learning and how that view relates to the other t...
The study is devoted to the philosophical consideration of specific features of communication and ed...
In Confronting the Challenges of a Participatory Culture , Jenkins and colleagues (2006) outlined t...
Children, teenagers and young people today live in a world profoundly influenced by technology and d...
This paper examines the possibilities of using video games as a tool for education of virtue ethics....
[eng] Moral education is essential, especially in adolescence. In the history of philosophy, there ...
In this thesis, I explore the use of videogames for moral development. Drawing on research in the fi...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
The terms of socialization have changed with the development of society. Today’s modernity acts as c...
The educational values of video games have been widely acknowledged and discussed, and a deep unders...
Many have offered moral objections to video games, with various critics contending that they depict ...
In contemporary society, video games have become a ubiquitous cultural medium, a popular pastime riv...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
This paper seeks to outline a set of fundamental observations about the instructive nature of video ...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
The study is devoted to the philosophical consideration of specific features of communication and ed...
In Confronting the Challenges of a Participatory Culture , Jenkins and colleagues (2006) outlined t...
Children, teenagers and young people today live in a world profoundly influenced by technology and d...
This paper examines the possibilities of using video games as a tool for education of virtue ethics....
[eng] Moral education is essential, especially in adolescence. In the history of philosophy, there ...
In this thesis, I explore the use of videogames for moral development. Drawing on research in the fi...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
The terms of socialization have changed with the development of society. Today’s modernity acts as c...
The educational values of video games have been widely acknowledged and discussed, and a deep unders...
Many have offered moral objections to video games, with various critics contending that they depict ...
In contemporary society, video games have become a ubiquitous cultural medium, a popular pastime riv...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
This paper seeks to outline a set of fundamental observations about the instructive nature of video ...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
The study is devoted to the philosophical consideration of specific features of communication and ed...
In Confronting the Challenges of a Participatory Culture , Jenkins and colleagues (2006) outlined t...
Children, teenagers and young people today live in a world profoundly influenced by technology and d...