This dissertation deals with the question how and why digital games are important in in the lives of young people. It does so by focusing on three main topics: game choice, gamer identity and the relation between friendship and digital games. On account of game choice, three studies are presented. The first study elaborates on the conceptual foundations regarding motives, environment and behavior related to play. The second study operationalizes the relevant concepts developed in the first study by means of a measurement instrument. Using this measurement instrument, the third study explores the relation between conscious motives, habit and the social structure in which players are embedded on the one hand and behaviors in terms of frequen...
This study investigated the in-depth experiences of young adult males describing their adolescent on...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
This paper explores the relationship between digital games and learning along the continuum from for...
This dissertation deals with the question how and why digital games are important in in the lives of...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
With digital games being part of the leisure of a multitude of young people, it is important to unde...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
This dissertation distances itself from a stereotypical view that states that the majority of the au...
This thesis investigates the relationships between motivation, engagement and informal learning, wit...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
abstract: This dissertation examines how young children engage with digital games at home and how pa...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
Video games are currently one of the leading entertainment mediums across the globe, with games like...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
This study investigated the in-depth experiences of young adult males describing their adolescent on...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
This paper explores the relationship between digital games and learning along the continuum from for...
This dissertation deals with the question how and why digital games are important in in the lives of...
Including others in a playful activity fundamentally changes the concept of play into social play. T...
With digital games being part of the leisure of a multitude of young people, it is important to unde...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
This dissertation distances itself from a stereotypical view that states that the majority of the au...
This thesis investigates the relationships between motivation, engagement and informal learning, wit...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
abstract: This dissertation examines how young children engage with digital games at home and how pa...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
Video games are currently one of the leading entertainment mediums across the globe, with games like...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
This study investigated the in-depth experiences of young adult males describing their adolescent on...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
This paper explores the relationship between digital games and learning along the continuum from for...