Despite the wide use of music in various areas of society to influence listeners in different ways, one area often neglected is the use of music within online learning environments. This paper describes a study of the effects of music and animation upon learners in a computer mediated environment. A test was developed in which each learner was allocated to one of four groups. Each group watched a presentation with no music or animation, music only, animation only or music and animation. Results show that there were significant differences between the four groups in a number of areas, including the time taken to complete the presentation, and learner satisfaction. However there was no significant difference in the learning attainment between...
Online learning courses are generally text-based. Particularly for students who are learning multime...
The inclusion of digital multimedia into teaching and learning has changed instructional strategies ...
Music-games present a highly pervasive new platform to create, perform, appreciate and transmit musi...
Despite the wide use of music in various areas of society to influence listeners in different ways, ...
Abstract: Background music is often incorporated in commercial e-learning software in order to motiv...
In this paper we discuss the effect of music on learning in virtual-immersive environments. Auditory...
Since the invention of the first recording device in the 1800s, the film and music industries began ...
The inclusion of digital multimedia into teaching and learning has changed instructional strategies ...
Several online music courses have been developed lately by educational companies. In addition, many...
Little research exists on the use of video games as instructional tools in music education. The purp...
This thesis researches the impact of audio in video games as a tool for enhancing memorization throu...
The purpose of the research was to find out what kind of multimedia learning materials gave the most...
This article showcases excerpts of my artistic research in progress. In particular, I demonstrate ho...
This study was aimed to find out whether any significant effect of using animation video between bef...
The primary purpose of this study was (1) to create an animated film which would help junior high sc...
Online learning courses are generally text-based. Particularly for students who are learning multime...
The inclusion of digital multimedia into teaching and learning has changed instructional strategies ...
Music-games present a highly pervasive new platform to create, perform, appreciate and transmit musi...
Despite the wide use of music in various areas of society to influence listeners in different ways, ...
Abstract: Background music is often incorporated in commercial e-learning software in order to motiv...
In this paper we discuss the effect of music on learning in virtual-immersive environments. Auditory...
Since the invention of the first recording device in the 1800s, the film and music industries began ...
The inclusion of digital multimedia into teaching and learning has changed instructional strategies ...
Several online music courses have been developed lately by educational companies. In addition, many...
Little research exists on the use of video games as instructional tools in music education. The purp...
This thesis researches the impact of audio in video games as a tool for enhancing memorization throu...
The purpose of the research was to find out what kind of multimedia learning materials gave the most...
This article showcases excerpts of my artistic research in progress. In particular, I demonstrate ho...
This study was aimed to find out whether any significant effect of using animation video between bef...
The primary purpose of this study was (1) to create an animated film which would help junior high sc...
Online learning courses are generally text-based. Particularly for students who are learning multime...
The inclusion of digital multimedia into teaching and learning has changed instructional strategies ...
Music-games present a highly pervasive new platform to create, perform, appreciate and transmit musi...