This paper reports on some prelimary research into how software tools like InterLoc can be used as an interface to the WorldWide Argument Web (WWAW) and how the WWAW in return can provide a useful resource to agents acting within InterLoc. Two persuasive dialogue games, the human-oriented Critical Reasoning Game (CRG) from InterLoc and the philosophy-based agent-oriented game for permissive persuasion named PPD0 are compared using the Dialogue Game Description Language (DGDL) as an interlingua. The expressiveness of each game is investigated by mapping output dialogues onto argumentation structures represented in the Argument Interchange Format (AIF)
Informal logic (IL) is an area of philosophy rich in models of communication and discourse with a he...
Abstract. This paper proposes a formal framework for argumentative dialogue systems with the possibi...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
This paper reports on some prelimary research into how software tools like InterLoc can be used as a...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
Over the past twenty years, the use of computational methods in the study of argumentation has been ...
This paper reports preliminary work into the exploitation of argu- mentation schemes within dialogue...
In this paper, we present the Dialogue Game Execution Platform (DGEP), which is able to process and ...
Video games are learning machines. Serious games are games that attempt to impart knowledge and skil...
<p>A presentation that I gave at Computational Models of Natural Argument (CMNA) 13, a workshop host...
This article reviews formal systems that regulate persuasion dialogues. In such dialogues two or mor...
This article carries out a formal study of dialogue games for argumentation. A formal framework for ...
This paper builds upon the proposed dialogical extensions to the AIF, termed AIF(+), by making expli...
Informal logic (IL) is an area of philosophy rich in models of communication and discourse with a he...
Abstract. This paper proposes a formal framework for argumentative dialogue systems with the possibi...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
This paper reports on some prelimary research into how software tools like InterLoc can be used as a...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
Over the past twenty years, the use of computational methods in the study of argumentation has been ...
This paper reports preliminary work into the exploitation of argu- mentation schemes within dialogue...
In this paper, we present the Dialogue Game Execution Platform (DGEP), which is able to process and ...
Video games are learning machines. Serious games are games that attempt to impart knowledge and skil...
<p>A presentation that I gave at Computational Models of Natural Argument (CMNA) 13, a workshop host...
This article reviews formal systems that regulate persuasion dialogues. In such dialogues two or mor...
This article carries out a formal study of dialogue games for argumentation. A formal framework for ...
This paper builds upon the proposed dialogical extensions to the AIF, termed AIF(+), by making expli...
Informal logic (IL) is an area of philosophy rich in models of communication and discourse with a he...
Abstract. This paper proposes a formal framework for argumentative dialogue systems with the possibi...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...