How can we make sense of games in literary fiction? This article draws attention to the various functions and recurrent strategies of sense-making involved in the presentation of games in fiction. The first part briefly discusses the intellectual tradition of views on literature and games and then moves on to develop an interpretive framework. According to this framework, fictional games draw upon the anthropological meaning of play and games and on the rhetorics that surround and generate them. Literary fiction, then, recuperates these rhetorical and anthropological facets for narrative, thematic, and aesthetic aims. This approach is put into practice in a reading of two recent novels – Spel (Stephan Enter, 2007) and De stolp (Jeroen Theun...
Nowadays game studies are in the foreground of cultural and communication debates. Even if video gam...
This dissertation uses play as a theory of cultural and literary interpretation to examine the novel...
In "Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today", Marco Arn...
How can we make sense of games in literary fiction? This article draws attention to the various func...
Typescript (photocopy).This study investigates the function of game-play as a structuring device in ...
This article deals with pen & paper role-playing games as an oral and collective way to create f...
The aim of this article is to contribute with knowledge of how games are regarded as stories. Based ...
The issues of fictionality have played an important role in 20th and 21st-century analytic philosoph...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
2019-02-20The goal of this dissertation is to locate within the formal structure and phenomenologica...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
The goal of this dissertation is to locate within the formal structure and phenomenological ambition...
This thesis sets out to define the genre of Walking Simulators within a domain located between video...
This essay is about the use of narrative in video games, and the discussion surrounding it. For year...
Stendhal's La Chartreuse de Parme tells the story of a tragic love between two isolated individuals ...
Nowadays game studies are in the foreground of cultural and communication debates. Even if video gam...
This dissertation uses play as a theory of cultural and literary interpretation to examine the novel...
In "Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today", Marco Arn...
How can we make sense of games in literary fiction? This article draws attention to the various func...
Typescript (photocopy).This study investigates the function of game-play as a structuring device in ...
This article deals with pen & paper role-playing games as an oral and collective way to create f...
The aim of this article is to contribute with knowledge of how games are regarded as stories. Based ...
The issues of fictionality have played an important role in 20th and 21st-century analytic philosoph...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
2019-02-20The goal of this dissertation is to locate within the formal structure and phenomenologica...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
The goal of this dissertation is to locate within the formal structure and phenomenological ambition...
This thesis sets out to define the genre of Walking Simulators within a domain located between video...
This essay is about the use of narrative in video games, and the discussion surrounding it. For year...
Stendhal's La Chartreuse de Parme tells the story of a tragic love between two isolated individuals ...
Nowadays game studies are in the foreground of cultural and communication debates. Even if video gam...
This dissertation uses play as a theory of cultural and literary interpretation to examine the novel...
In "Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today", Marco Arn...