It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. Following a successful small-scale case study conducted by the authors, the aim of this randomized controlled trial was to further investigate the effects of a commercial off-the-shelf computer game on children's mental computation skills and on aspects of their self-perceptions. A pre-post design was employed, with 634 primary-school (elementary school) children (10-11 years old) from 32 schools across Scotland. Schools were randomly assigned to experimental or control conditions. In the experimental schools, children used a games console for 20 minutes each day, running a ‘brain training’ game. The cont...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
It is known that computer games are motivating for children, but there is limited direct evidence of...
AbstractIt is known that computer games are motivating for children, but there is limited direct evi...
It is known that computer games are motivating for children, but there is limited direct evidence of...
It is known that computer games are motivating for children, but there is limited direct evidence of...
The use of computer games as common vehicles for education, as opposed to pure entertainment, has ga...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
The purpose is to find out whether video games can have positive effects on children and whether we ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Human being starts learning about life via games. Therefore games have always maintained their impor...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
It is known that computer games are motivating for children, but there is limited direct evidence of...
AbstractIt is known that computer games are motivating for children, but there is limited direct evi...
It is known that computer games are motivating for children, but there is limited direct evidence of...
It is known that computer games are motivating for children, but there is limited direct evidence of...
The use of computer games as common vehicles for education, as opposed to pure entertainment, has ga...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
The purpose is to find out whether video games can have positive effects on children and whether we ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Human being starts learning about life via games. Therefore games have always maintained their impor...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...