To enable synthesis of any desired intermediate view between two captured views at decoder via depth-image-based rendering (DIBR), both texture and depth maps from the captured viewpoints must be encoded and transmitted in a format known as texture-plus-depth. In this paper, we focus on the compression of depth maps across time to lower the overall bitrate in texture-plus-depth format. We observe that depth maps are not directly viewed, but are only used to provide geometric information of the captured scene for view synthesis at decoder. Thus, as long as the resulting geometric error does not lead to unacceptable synthesized view quality, each depth pixel only needs to be reconstructed at the decoder coarsely within a tolerable range. We f...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
International audienceDecoder-Side Depth Estimation (DSDE) is a system firstly enabled in the novel ...
To enable synthesis of any desired intermediate view between two captured views at decoder via depth...
To enable synthesis of any desired intermediate view between two captured views at decoder via depth...
When transmitting the so-called “texture-plus-depth ” video format, texture and depth maps from the ...
Abstract—With the growing demands for 3D and multi-view video content, efficient depth data coding b...
With the growing demands for 3D and multi-view video content, efficient depth data coding becomes a ...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit th...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit th...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit th...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit th...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
3D video representations usually associate to each view a depth map with the corresponding geometric...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
International audienceDecoder-Side Depth Estimation (DSDE) is a system firstly enabled in the novel ...
To enable synthesis of any desired intermediate view between two captured views at decoder via depth...
To enable synthesis of any desired intermediate view between two captured views at decoder via depth...
When transmitting the so-called “texture-plus-depth ” video format, texture and depth maps from the ...
Abstract—With the growing demands for 3D and multi-view video content, efficient depth data coding b...
With the growing demands for 3D and multi-view video content, efficient depth data coding becomes a ...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit th...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit th...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit th...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit th...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
3D video representations usually associate to each view a depth map with the corresponding geometric...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
International audienceImmersive video often refers to multiple views with texture and scene geometry...
International audienceDecoder-Side Depth Estimation (DSDE) is a system firstly enabled in the novel ...